Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			122 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			122 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/*:://////////////////////////////////////////////
 | 
						|
//:: Spell Name Prayer
 | 
						|
//:: Spell FileName PHS_S_Prayer
 | 
						|
//:://////////////////////////////////////////////
 | 
						|
//:: In Game Spell desctiption
 | 
						|
//:://////////////////////////////////////////////
 | 
						|
    Enchantment (Compulsion) [Mind-Affecting]
 | 
						|
    Level: Clr 3, Pal 3
 | 
						|
    Components: V, S, DF
 | 
						|
    Casting Time: 1 standard action
 | 
						|
    Range: 13.33M. (40-ft)
 | 
						|
    Area: All allies and foes within a 13.33M-radius (40-ft.) burst centered on you
 | 
						|
    Duration: 1 round/level
 | 
						|
    Saving Throw: None
 | 
						|
    Spell Resistance: Yes
 | 
						|
 | 
						|
    You bring special favor upon yourself and your allies while bringing disfavor
 | 
						|
    to your enemies. You and your each of your allies gain a +1 bonus on attack
 | 
						|
    rolls, weapon damage rolls, saves, and skill checks, while each of your foes
 | 
						|
    takes a -1 penalty on such rolls.
 | 
						|
//:://////////////////////////////////////////////
 | 
						|
//:: Spell Effects Applied / Notes
 | 
						|
//:://////////////////////////////////////////////
 | 
						|
    Larger AOE then any of the current AOE's for bless ETC.
 | 
						|
 | 
						|
    Easy to do though.
 | 
						|
//:://////////////////////////////////////////////
 | 
						|
//:: Created By: Jasperre
 | 
						|
//::////////////////////////////////////////////*/
 | 
						|
 | 
						|
#include "PHS_INC_SPELLS"
 | 
						|
 | 
						|
void main()
 | 
						|
{
 | 
						|
    // Spell hook check.
 | 
						|
    if(PHS_SpellHookCheck(PHS_SPELL_PRAYER)) return;
 | 
						|
 | 
						|
    // Define ourselves.
 | 
						|
    object oCaster = OBJECT_SELF;
 | 
						|
    object oTarget;
 | 
						|
    location lSelf = GetLocation(oCaster);
 | 
						|
    int nCasterLevel = PHS_GetCasterLevel();
 | 
						|
    int nMetaMagic = PHS_GetMetaMagicFeat();
 | 
						|
    float fDelay;
 | 
						|
    // Duration - 1 round/level
 | 
						|
    float fDuration = PHS_GetDuration(PHS_ROUNDS, nCasterLevel, nMetaMagic);
 | 
						|
 | 
						|
    // Effect - attack +1, +1 saves, +1 damage, +1 skills
 | 
						|
    effect eVis = EffectVisualEffect(VFX_IMP_HEAD_HOLY);
 | 
						|
    effect eAttack = EffectAttackIncrease(1);
 | 
						|
    effect eMorale = EffectSavingThrowIncrease(SAVING_THROW_ALL, 1);
 | 
						|
    effect eSkill = EffectSkillIncrease(SKILL_ALL_SKILLS, 1);
 | 
						|
    effect eDam = EffectDamageIncrease(1, DAMAGE_TYPE_DIVINE);
 | 
						|
    effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
 | 
						|
    // Link effects
 | 
						|
    effect eLink = EffectLinkEffects(eAttack, eMorale);
 | 
						|
    eLink = EffectLinkEffects(eLink, eDur);
 | 
						|
    eLink = EffectLinkEffects(eLink, eSkill);
 | 
						|
    eLink = EffectLinkEffects(eLink, eDam);
 | 
						|
 | 
						|
    // Bad effects - minus the above.
 | 
						|
    effect eBadVis = EffectVisualEffect(VFX_IMP_HEAD_HOLY);
 | 
						|
    effect eBadAttack = EffectAttackDecrease(1);
 | 
						|
    effect eBadMorale = EffectSavingThrowDecrease(SAVING_THROW_ALL, 1, SAVING_THROW_TYPE_FEAR);
 | 
						|
    effect eBadSkill = EffectSkillDecrease(SKILL_ALL_SKILLS, 1);
 | 
						|
    effect eBadDam = EffectDamageDecrease(1, DAMAGE_TYPE_DIVINE);
 | 
						|
    effect eBadDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
 | 
						|
    // Link effects
 | 
						|
    effect eBadLink = EffectLinkEffects(eBadAttack, eBadMorale);
 | 
						|
    eBadLink = EffectLinkEffects(eBadLink, eBadDur);
 | 
						|
    eBadLink = EffectLinkEffects(eBadLink, eBadSkill);
 | 
						|
    eBadLink = EffectLinkEffects(eBadLink, eBadDam);
 | 
						|
 | 
						|
    // Apply AOE visual
 | 
						|
    effect eImpact = EffectVisualEffect(PHS_VFX_FNF_LOS_HOLY_50);
 | 
						|
    PHS_ApplyLocationVFX(lSelf, eImpact);
 | 
						|
 | 
						|
    // Loop allies - and apply the effects.
 | 
						|
    oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_FEET_50, lSelf);
 | 
						|
    while(GetIsObjectValid(oTarget))
 | 
						|
    {
 | 
						|
        // Make sure they are not immune to spells
 | 
						|
        if(!PHS_TotalSpellImmunity(oTarget))
 | 
						|
        {
 | 
						|
            // Check if ally or enemy
 | 
						|
            if(GetIsFriend(oTarget) || GetFactionEqual(oTarget) || oTarget == oCaster)
 | 
						|
            {
 | 
						|
                //Fire cast spell at event for the specified target
 | 
						|
                PHS_SignalSpellCastAt(oTarget, PHS_SPELL_PRAYER, FALSE);
 | 
						|
 | 
						|
                // Delay for visuals and effects.
 | 
						|
                fDelay = GetDistanceBetween(oCaster, oTarget)/20;
 | 
						|
 | 
						|
                // Remove previous GOOD effects
 | 
						|
                PHS_RemoveSpecificEffectFromSpell(EFFECT_TYPE_ATTACK_INCREASE, PHS_SPELL_PRAYER, oTarget);
 | 
						|
 | 
						|
                // Apply the VFX impact and effects
 | 
						|
                DelayCommand(fDelay, PHS_ApplyVFX(oTarget, eVis));
 | 
						|
                PHS_ApplyDuration(oTarget, eLink, fDuration);
 | 
						|
            }
 | 
						|
            else
 | 
						|
            {
 | 
						|
                // Enemy/Non-friend
 | 
						|
 | 
						|
                //Fire cast spell at event for the specified target
 | 
						|
                PHS_SignalSpellCastAt(oTarget, PHS_SPELL_PRAYER, TRUE);
 | 
						|
 | 
						|
                // Delay for visuals and effects.
 | 
						|
                fDelay = GetDistanceBetween(oCaster, oTarget)/20;
 | 
						|
 | 
						|
                // Remove previous BAD effects
 | 
						|
                PHS_RemoveSpecificEffectFromSpell(EFFECT_TYPE_ATTACK_DECREASE, PHS_SPELL_PRAYER, oTarget);
 | 
						|
 | 
						|
                // Apply the VFX impact and effects
 | 
						|
                DelayCommand(fDelay, PHS_ApplyVFX(oTarget, eBadVis));
 | 
						|
                PHS_ApplyDuration(oTarget, eBadLink, fDuration);
 | 
						|
            }
 | 
						|
        }
 | 
						|
        oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_FEET_50, lSelf);
 | 
						|
    }
 | 
						|
}
 |