Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			45 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			45 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/*
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12/02/19 by Stratovarius
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Carpet of Shadow
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Apprentice, Dark Terrain 
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Level/School: 1st/Conjuration (Creation) 
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Range: Close (25 ft. + 5 ft./2 levels) 
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Area: 10-ft. square
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Duration: 1 minute/level 
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Saving Throw: None 
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Spell Resistance: No
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The ground becomes rough and hazardous, the real floor superimposed with irregular terrain of the Plane of Shadow.
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You cloak the ground with an uneven and hard to traverse surface. All movement speed is halved.
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*/
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#include "shd_inc_shdfunc"
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#include "shd_mysthook"
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void main()
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{
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    if(!ShadPreMystCastCode()) return;
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    object oShadow      = OBJECT_SELF;
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    object oTarget      = PRCGetSpellTargetObject();
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    struct mystery myst = EvaluateMystery(oShadow, oTarget, METASHADOW_EXTEND);
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    if(myst.bCanMyst)
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    {
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        location lTarget = PRCGetSpellTargetLocation();
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        effect eImpact   = EffectVisualEffect(VFX_FNF_GAS_EXPLOSION_GREASE);
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        myst.fDur = 60.0 * myst.nShadowcasterLevel;
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        if(myst.bExtend) myst.fDur *= 2;
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        // Do impact VFX
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        ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, lTarget);
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        // Create AoE
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        myst.eLink = EffectAreaOfEffect(AOE_PER_CARPET_SHADOW);
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        if (myst.bIgnoreSR) myst.eLink = SupernaturalEffect(myst.eLink);
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        ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, myst.eLink, lTarget, myst.fDur);
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    }
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} |