Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			42 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			42 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/*
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18/02/19 by Stratovarius
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Dark Soul
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Master, Heart and Soul 
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Level/School: 7th/Enchantment (Compulsion) [Mind Affecting]
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Range: Personal 
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Target: You 
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Duration: 1 round/level 
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Saving Throw: Will negates; see text 
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Spell Resistance: Yes; see text
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You open the subject’s mind to the Plane of Shadow, altering its personality.
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You turn the dark energies from the Plane of Shadow upon another creature, compelling it to act in ways that it normally would not. 
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While this effect is active, you can use a standard action to focus the shadow energies on one living creature within 30 feet that you select. 
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The creature must succeed on a Will saving throw (DC 17 + your Cha modifier) or immediately make a melee attack against one target within its reach.
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*/
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#include "shd_inc_shdfunc"
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#include "shd_mysthook"
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void main()
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{
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    if(!ShadPreMystCastCode()) return;
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    object oShadow      = OBJECT_SELF;
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    object oTarget      = PRCGetSpellTargetObject();
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    struct mystery myst = EvaluateMystery(oShadow, oTarget, METASHADOW_EXTEND);
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    if(myst.bCanMyst)
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    {
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        myst.fDur = 6.0 * myst.nShadowcasterLevel;       
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        if(myst.bExtend) myst.fDur *= 2;
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        // Duration Effects
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        object oSkin = GetPCSkin(oShadow);        
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        itemproperty ipFlick = ItemPropertyBonusFeat(IP_CONST_FEAT_DARK_SOUL);
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        ActionDoCommand(AddItemProperty(DURATION_TYPE_TEMPORARY, ipFlick, oSkin, myst.fDur));        
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        SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_ENTROPIC_SHIELD), oTarget, myst.fDur, TRUE, myst.nMystId, myst.nShadowcasterLevel);               
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    }
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} |