Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			50 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			50 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/*
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12/10/19 by Stratovarius
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Sickening Shadow
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Initiate, Darkened Alleys
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Level/School: 5th/Necromancy [Darkness]
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Range: Close (25 ft. + 5 ft./2 levels)
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Area: 30-ft.-radius emanation
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Duration: 1 round/level
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Saving Throw: Fortitude partial; see text
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Spell Resistance: Yes
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An oily black smoke rolls out of nowhere, obscuring sight and sound. It leaves a distasteful residue on everything within, and the scent is one of open sewers and putrefied flesh.
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The area of sickening shadow is filled with shadowy illumination, as per darkness. All creatures within the area, or those who enter it, must attempt a Fortitude save or be nauseated. 
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Those who succeed are merely sickened. Creatures within the area must repeat the save each round until they either fail or leave the area. Once a creature has left the sickening shadow, 
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the sickened effect lasts for 2d6 rounds. Nausea lasts for 1d4 rounds and is then followed by an additional 2d6 rounds of being sickened. 
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*/
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#include "shd_inc_shdfunc"
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#include "shd_mysthook"
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void main()
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{
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    if(!ShadPreMystCastCode()) return;
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    object oShadow      = OBJECT_SELF;
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    object oTarget      = PRCGetSpellTargetObject();
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    struct mystery myst = EvaluateMystery(oShadow, oTarget, METASHADOW_EXTEND);
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    if(myst.bCanMyst)
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    {
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        location lTarget = PRCGetSpellTargetLocation();
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        myst.fDur = 6.0 * myst.nShadowcasterLevel;
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        if(myst.bExtend) myst.fDur *= 2;   
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        effect eImpact = EffectVisualEffect(VFX_FNF_GAS_EXPLOSION_GREASE);
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        // Do impact VFX
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        ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, lTarget);
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        // Create AoE
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        myst.eLink = EffectAreaOfEffect(AOE_PER_DUSK_AND_DAWN);
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        ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, myst.eLink, lTarget, myst.fDur);
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        myst.nPen = ShadowSRPen(oShadow, myst.nShadowcasterLevel);
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        myst.nSaveDC = GetShadowcasterDC(oShadow);
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        SetLocalMystery(oShadow, MYST_HOLD_MYST, myst);            
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    }
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} |