Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			65 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			65 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| /*
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|    ----------------
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|    Divine Surge, Greater
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| 
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|    tob_dvsp_dvnsrgg
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|    ----------------
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| 
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|    05/06/07 by Stratovarius
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| */ /** @file
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| 
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|     Divine Surge, Greater
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| 
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|     Devoted Spirit (Strike)
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|     Level: Crusader 8
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|     Prerequisite: Two Devoted Spirit Maneuvers
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|     Initiation Action: 1 Full-Round Action
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|     Range: Melee Attack
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|     Target: One Creature
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| 
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|     A torrent of divine energy courses through you. With supreme force of will, you channel the energy into
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|     a devastating attack even as it saps your mortal form.
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|     
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|     You make a single attack against an enemy. If this attack his, you deal 6d8 extra damage.
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|     For every point of constitution damage voluntarily taken, you gain a +1 bonus to attack and +2d8 damage.
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|     You can sacrifice a number of con points equal to your initiator level.
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|     This makes you flat-footed for the rest of the round.
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| */
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| 
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| #include "tob_inc_move"
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| #include "tob_movehook"
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| 
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| void main()
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| {
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|     if (!PreManeuverCastCode())
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|     {
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|     // If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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|         return;
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|     }
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| 
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|     // End of Spell Cast Hook
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| 
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|     object oInitiator    = OBJECT_SELF;
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|     object oTarget       = PRCGetSpellTargetObject();
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|     struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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| 
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|     if(move.bCanManeuver)
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|     {
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|     	effect eNone = EffectVisualEffect(PSI_IMP_CONCUSSION_BLAST);
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|     	object oWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oInitiator);
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|     	int nDam = 6;
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|     	int nBonus = 0;
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|     	int nBoost = GetLocalInt(oInitiator, "DVGreaterSurge");
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|     	// Cap is done here.
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|     	if (nBoost > move.nInitiatorLevel) nBoost = move.nInitiatorLevel;
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|     	if (nBoost > 0 && !GetIsImmune(oTarget, IMMUNITY_TYPE_ABILITY_DECREASE))
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|     	{
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|     		nDam += nBoost * 2;
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|     		nBonus += nBoost;
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|     		// Con damage
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| 		    ApplyAbilityDamage(oInitiator, ABILITY_CONSTITUTION, nBoost, DURATION_TYPE_PERMANENT);  
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|     	}
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| 	    DelayCommand(0.0, PerformAttack(oTarget, oInitiator, eNone, 0.0, nBonus, d8(nDam), GetWeaponDamageType(oWeap), "Divine Surge, Greater Hit", "Divine Surge, Greater Miss"));  
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| 	    DelayCommand(0.3, AssignCommand(oInitiator, ClearAllActions(TRUE)));
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|     }
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| } |