Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			83 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			83 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| /*:://////////////////////////////////////////////
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| //:: Spell Name Golem Crusher
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| //:: Spell FileName XXX_S_GolemCrush
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| //:://////////////////////////////////////////////
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| //:: In Game Spell desctiption
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| //:://////////////////////////////////////////////
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|     Evocation [Force]
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|     Level: Sor/Wiz 6
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|     Components: V, S
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|     Casting Time: 1 standard action
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|     Range: Close (8M)
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|     Target: One Golem
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|     Duration: Instantaneous
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|     Saving Throw: Reflex half
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|     Spell Resistance: No
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|     Source: Various (law)
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| 
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|     This spell was made to kill golems when other spells could not. A small
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|     wave of force comes from the casters hand he must make a ranged touch
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|     attack to hit his target. This spell deals 1d8 points of force damage per
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|     caster level (max 20d8 points of force damage). The damage can only effect
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|     golems.
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| //:://////////////////////////////////////////////
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| //:: Spell Effects Applied / Notes
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| //:://////////////////////////////////////////////
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|     As the spell says.
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| 
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|     Yes, maybe this is a little powerful, but it needs a touych attack AND a
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|     reflex save for half damage.
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| 
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|     Sure, it passes right through golem SR though!
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| //:://////////////////////////////////////////////
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| //:: Created By: Jasperre
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| //::////////////////////////////////////////////*/
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| 
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| #include "SMP_INC_SPELLS"
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| 
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| void main()
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| {
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|     // Spell Hook Check.
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|     if(!SMP_SpellHookCheck(SMP_SPELL_GOLEM_CRUSHER)) return;
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| 
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|     // Declare major variables
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|     object oCaster = OBJECT_SELF;
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|     object oTarget = GetSpellTargetObject();
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|     int nMetaMagic = SMP_GetMetaMagicFeat();
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|     int nSpellSaveDC = SMP_GetSpellSaveDC();
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|     int nCasterLevel = SMP_GetCasterLevel();
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| 
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|     // Ranged touch attack
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|     int nTouch = SMP_SpellTouchAttack(SMP_TOUCH_RANGED, oTarget, TRUE);
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| 
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|     // Dice is 1 per level.
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|     int nDice = SMP_LimitInteger(nCasterLevel, 20);
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| 
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|     // Get damage
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|     int nDam = SMP_MaximizeOrEmpower(8, nDice, nMetaMagic, FALSE, nTouch);
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| 
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|     // Declare effects
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|     effect eVis = EffectVisualEffect(VFX_IMP_MAGBLUE);
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| 
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|     // Signal event
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|     SMP_SignalSpellCastAt(oTarget, SMP_SPELL_GOLEM_CRUSHER);
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| 
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|     // Touch attack
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|     if(nTouch)
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|     {
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|         // PvP check and check if construct
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|         if(!GetIsReactionTypeFriendly(oTarget) &&
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|             GetRacialType(oTarget) == RACIAL_TYPE_CONSTRUCT)
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|         {
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|             // Reflex save
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|             nDam = SMP_GetAdjustedDamage(SAVING_THROW_REFLEX, nDam, oTarget, nSpellSaveDC);
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| 
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|             if(nDam > 0)
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|             {
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|                 // Apply damage effects
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|                 SMP_ApplyDamageVFXToObject(oTarget, eVis, nDam);
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|             }
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|         }
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|     }
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| }
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