Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			70 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			70 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| /*:://////////////////////////////////////////////
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| //:: Spell Name Unerring Accuracy
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| //:: Spell FileName SMP_S_UnerringAc
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| //:://////////////////////////////////////////////
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| //:: In Game Spell desctiption
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| //:://////////////////////////////////////////////
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|     Divination
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|     Level: Sor/Wiz 8
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|     Components: V, S, M
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|     Casting Time: 1 standard action
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|     Range: Personal
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|     Target: You
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|     Duration: 1 round/level
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|     Saving Throw: None (harmless)
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|     Spell Resistance: No (harmless)
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|     Source: Various (cthulhu)
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| 
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|     For the duration of this spell, the caster gains a keen insight into all his
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|     opponents' movements, gaining a +1 insight bonus to attack rolls per caster
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|     level (max +20).
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| 
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|     Material Component; a scroll with Magic Missile inscribed on it. Casting this
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|     spell consumes the scroll.
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| //:://////////////////////////////////////////////
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| //:: Spell Effects Applied / Notes
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| //:://////////////////////////////////////////////
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|     This is easy to impliment, but harder to test fully.
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| 
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|     Might be balanced, an idea to balance is to change it to 1 per 2 caster
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|     levels.
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| //:://////////////////////////////////////////////
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| //:: Created By: Jasperre
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| //::////////////////////////////////////////////*/
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| 
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| #include "SMP_INC_SPELLS"
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| 
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| void main()
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| {
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|     // Spell Hook Check.
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|     if(!SMP_SpellHookCheck(SMP_SPELL_UNERRING_ACCURACY)) return;
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| 
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|     // Declare Major Variables
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|     object oCaster = OBJECT_SELF;
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|     object oTarget = GetSpellTargetObject(); // Should be OBJECT_SELF
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|     int nCasterLevel = SMP_GetCasterLevel();
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| 
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|     // Limit attack bonus to 20
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|     int nBonus = SMP_LimitInteger(nCasterLevel, 20);
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| 
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|     // Duration - 1 round/level
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|     float fDuration = SMP_GetDuration(SMP_ROUNDS, nCasterLevel, FALSE);
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| 
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|     // Delcare effects
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|     effect eVis = EffectVisualEffect(VFX_IMP_IMPROVE_ABILITY_SCORE);
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|     effect eAttack = EffectAttackIncrease(nBonus);
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|     effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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| 
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|     // Link effects
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|     effect eLink = EffectLinkEffects(eAttack, eCessate);
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| 
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|     // Remove previous castings
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|     SMP_RemoveSpellEffectsFromTarget(SMP_SPELL_UNERRING_ACCURACY, oTarget);
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| 
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|     // Signal spell cast at
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|     SMP_SignalSpellCastAt(oTarget, SMP_SPELL_UNERRING_ACCURACY, FALSE);
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| 
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|     // Apply effects
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|     SMP_ApplyDurationAndVFX(oTarget, eVis, eLink, fDuration);
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| }
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