Added Warforged Scout race. Hidden Talent was setup wrong in all the base class 2DAs. Fixed typo in DoA's Summon Major Devil. Updated PRC8 version number. Updated PRC8 manual.
51 lines
3.5 KiB
HTML
51 lines
3.5 KiB
HTML
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
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<title>Player Resource Consortium :: Manual :: Content :: Shyft</title>
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<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
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<div><h1> :: Shyft :: </h1></div><br />
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<div>Shyfts are planetouched beings descended from one of the native races of the Ethereal Plane. Belonging fully to neither the Ethereal Plane nor the Material Plane, they have the ability to move back and forth between both planes. Shyfts appear as regular, unassuming humans. In fact, almost everything about them is forgettable and easy to overlook. They prefer to wear dark, simple clothing that does not draw any attention. Shyfts do not seem to mind that they are so inconspicuous and use it to their advantage. They are excellent spies, since they can listen in on conversations from the safety of the Ethereal Plane and sell any information they hear to the highest bidder. Shyfts are also
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<br />known to specialize in assassination, thievery, and other criminal pursuits.
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<br />
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<br />Shyft Ability Adjustments: -2 Str, +2 Dex, +2 Wis,
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<br />
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<br />Favored Class (Rogue): A multiclass shyft's rogue class does not count when determining whether they suffer an XP penalty for multiclassing.
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<br />
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<br />Racial Traits:
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<br />- An shyft's base land speed is 30 feet.
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<br />- Darkvision: Shyfts are able to see in the dark as well as daylight.
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<br />- Low-light Vision: Shyfts can see twice as far in dark conditions.
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<br />- Proficiencies: Shyfts are proficient with all simple and martial weapons and light armor.
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<br />- Sonic Resistance 5: The shyft's unassuming aura acts as a supressor to muffle sounds around them.
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<br />- Fire & Cold Resistance 5: Due to their connection with the Etheral, shyfts are less susceptible to extremes of heat & cold.
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<br />- Skills: Shyfts have a +4 racial bonus on Hide and Move Slently checks.
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<br />- Outsider: Shyfts are outsiders for the purposes of spells and prerequisites.
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<br />
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<br />Level Adjustment: +1</div>
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<h2>Racial feats:</h2>
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<!-- List of featpagelink.html -->
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<div><div class="div_pagelink"><a href="../feats/3.html" target="content">Armor Proficiency (light)</a></div>
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<div class="div_pagelink"><a href="../class_feats/228.html" target="content">Darkvision</a></div>
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<div class="div_pagelink"><a href="../class_feats/26399.html" target="content">Ethereal Jaunt</a></div>
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<div class="div_pagelink"><a href="../class_feats/354.html" target="content">Low-light Vision</a></div>
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<div class="div_pagelink"><a href="../class_feats/4716.html" target="content">Outsider</a></div>
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<div class="div_pagelink"><a href="../class_feats/4430.html" target="content">Resist Cold 5</a></div>
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<div class="div_pagelink"><a href="../class_feats/4743.html" target="content">Resist Fire 5</a></div>
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<div class="div_pagelink"><a href="../class_feats/26398.html" target="content">Resist Sonic 5</a></div>
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<div class="div_pagelink"><a href="../class_feats/45.html" target="content">Weapon Proficiency (martial)</a></div>
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<div class="div_pagelink"><a href="../class_feats/46.html" target="content">Weapon Proficiency (simple)</a></div>
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