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PRC8/nwn/nwnprc/trunk/spells/nw_s1_aurafear.nss
Jaysyn904 48ca4b8acf 2026/01/21 Update
Swapped Disciple of Asmodeus' Summon Glabrezu for Summon Pit Fiend.  Glabrezu aren't devils.
Wisplings can qualify for Warsling Sniper.
Added Maeluth planetouched racialtype.
Maeluth can qualify for Dwarven Defender. Ollam and Ironsoul Forgemaster.
Added Mechanatrix planetouched racialtype.
Updated creature aura scripts to use PRCEffectDamage(), SPApplyEffectToObject() & PRCMySavingThrow().
2026-01-21 16:35:43 -05:00

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//::///////////////////////////////////////////////
//:: Aura of Fear
//:: NW_S1_AuraFear.nss
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Upon entering the aura of the creature the player
must make a will save or be struck with fear because
of the creatures presence.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: May 25, 2001
//:://////////////////////////////////////////////
//:: Modified By: Brian Greinke
//:: Modified On: 2004/01/30
//:: Re: Added disable/reenable support
//:://////////////////////////////////////////////
//:: Modified By: Jaysyn
//:: Modified On: 2023/02/11
//:: Re: Added PnP Aura behavior support
//:://////////////////////////////////////////////
#include "prc_alterations"
#include "utl_i_sqluuid"
void main()
{
//:: Declare major variables
object oMob = GetAreaOfEffectCreator();
int bPNPAuras = GetPRCSwitch(PRC_PNP_FEAR_AURAS);
string sMobUUID = GetObjectUUID(oMob);
//first, look to see if effect is already activated
if ( GetHasSpellEffect(SPELLABILITY_AURA_FEAR, OBJECT_SELF) )
{
PRCRemoveSpellEffects( SPELLABILITY_AURA_FEAR, OBJECT_SELF, OBJECT_SELF );
return;
}
//Set and apply AOE object
effect eAOE = EffectAreaOfEffect(AOE_MOB_FEAR);
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eAOE, OBJECT_SELF, HoursToSeconds(100));
}