Swapped Disciple of Asmodeus' Summon Glabrezu for Summon Pit Fiend. Glabrezu aren't devils. Wisplings can qualify for Warsling Sniper. Added Maeluth planetouched racialtype. Maeluth can qualify for Dwarven Defender. Ollam and Ironsoul Forgemaster. Added Mechanatrix planetouched racialtype. Updated creature aura scripts to use PRCEffectDamage(), SPApplyEffectToObject() & PRCMySavingThrow().
68 lines
2.3 KiB
Plaintext
68 lines
2.3 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Pulse Drown
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//:: NW_S1_PulsDrwn
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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CHANGED JANUARY 2003
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- does an actual 'drown spell' on each target
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in the area of effect.
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- Each use of this spells consumes 50% of the
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elementals hit points.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watmaniuk
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//:: Created On: April 15, 2002
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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#include "NW_I0_SPELLS"
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void Drown(object oTarget)
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{
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effect eVis = EffectVisualEffect(VFX_IMP_FROST_S);
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// * certain racial types are immune
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if ((GetRacialType(oTarget) != RACIAL_TYPE_CONSTRUCT)
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&&(GetRacialType(oTarget) != RACIAL_TYPE_UNDEAD)
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&&(GetRacialType(oTarget) != RACIAL_TYPE_ELEMENTAL))
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{
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//Make a fortitude save
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if(PRCMySavingThrow(SAVING_THROW_FORT, oTarget, 20) == FALSE)
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{
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//Apply the VFX impact and damage effect
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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//Set damage effect to kill the target
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDeath(), oTarget);
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}
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}
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}
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void main ()
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{
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int nDamage = GetCurrentHitPoints() / 2;
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectDamage(nDamage), OBJECT_SELF);
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//Declare major variables
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object oTarget;
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int bSave = FALSE;
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int nIdx;
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effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_WATER);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, OBJECT_SELF);
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oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(OBJECT_SELF));
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while(GetIsObjectValid(oTarget) == TRUE)
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{
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if(!GetIsReactionTypeFriendly(oTarget) && oTarget != OBJECT_SELF)
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_PULSE_DROWN));
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//Drown(oTarget);
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ActionCastSpell(SPELL_DROWN, GetHitDice(OBJECT_SELF), 0, 20, METAMAGIC_NONE, CLASS_TYPE_INVALID, FALSE, TRUE, oTarget);
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}
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oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(OBJECT_SELF));
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}
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}
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