Renamed inc_array to stop nwnx include collisions Added missing bonus feat 2da for Forest Master. Changed prc_newspellbook.hak to prc_nsb.hak to prevent issues with nwserver. Updated tester module. Updated release archive.
		
			
				
	
	
		
			606 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			606 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
# This file is a template makefile used to create the real makefile that
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# that is passed to NMAKE to build the PRC project.  The batch file
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# make.bat creates the lists of source files and uses ssed to merge them
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# into this file where the ~~~xxx~~~ placeholders are, then runs the
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# resultant makefile to build the project.  Thus the bat file and this
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# makefile template form a pair of files that do the build in tandem.
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# The following directory tree is what the files expect to see:
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#
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# scripts - contains all of the source scripts
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#
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# 2das - Contains all of the source 2da files
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#
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# tlk - Contains the custom tlk file
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#
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# gfx - Contains all of the graphic images, icons, textures, etc. that
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# go in the prc pack.
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#
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# others - Contains various other files that go in the hak such as
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# creature blueprints, item blueprints, etc.
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#
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# tools - Contains all of the EXE files used by the makefile to do the build.
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#
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# objs - All of the compiled script object files are placed here.  If this
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# directory does not exist it will be created.
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#
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# setup - Builds the NSIS Setup.exe install application.  This REQUIRES
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# NSIS to be installed on your PC.
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#
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# There is some outside information that the makefile needs to know, it expects
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# this information to be set in variables in the config.make file.  The variables
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# it expects to be set are as follows:
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#
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# NWN_DIR - The folder where you have NWN installed.
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#
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# PRC_VERSION - The version number of the PRC build, this is only used for the RAR
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# file name
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#
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# PRC_INSTALLVERSION - The version number of the PRC build, this is placed in
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# the HIF file and the NSIS install script, so it is shown to the user.
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#
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# If just run w/o any arguments the makefile will build all haks/erfs/etc. and
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# install them in the appropriate spots in your NWN directory.  The following
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# additional build targets are supported, they are passed on the command
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# line to make.bat, eg. "make rar"
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#
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# hak - This is the same as specifying no arguments, i.e. the haks/erfs/etc. are
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# built and are installed in the NWN directory.
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#
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# rar - Does what hak does, then builds a rar file containing all of the output
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# files.
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#
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# nsis - You must run hak or rar before running this. Requires NSIS to be installed. 
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# Builds .exe installer for the PRC
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#
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# Include the file with the NWN_DIR definition and version number
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!include config.make
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# If we are told not to abort on erros, copy the error text to a log file
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COMPILER_CALL_SUFFIX =
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!IFDEF IGNOREERRORS
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COMPILER_CALL_SUFFIX = 2>&1 | tools\tee -a compile_errors.log
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!ENDIF
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# Names of the output files.
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# NOTE: For version 2.0 this is going to change and there will be 2 haks,
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# the exact names are TBD.
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RAR                             = $(OUTPATH)\PRC$(PRC_VERSION).rar
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ERF                             = $(OUTPATH)\prc8_consortium.erf
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INCLUDEHAK                      = $(OUTPATH)\prc8_include.hak
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HAK                             = $(OUTPATH)\prc8_consortium.hak
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TLK                             = $(TLKPATH)\prc8_consortium.tlk
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TLKXML                          = $(TLKPATH)\prc8_consortium.tlk.xml
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HIF                             = "$(OUTPATH)\PRC8.hif"
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#README                         = prc8_consortium.htm
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MISCRESOURCES                   = $(OUTPATH)\PRC8ModuleUpdater.exe
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MISCRESOURCES2                  = tools\nwnsc.exe
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#MISCRESOURCES3                  = $(OUTPATH)\PRCModuleUpdater-Classic.exe
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# Version 2.0 haks
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SCRIPTSHAK                      = $(OUTPATH)\prc8_scripts.hak
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SPELLSHAK                       = $(OUTPATH)\prc8_spells.hak
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EPICSPELLSCRIPTSHAK             = $(OUTPATH)\prc8_epicspells.hak
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2DASHAK                         = $(OUTPATH)\prc8_2das.hak
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MISCHAK                         = $(OUTPATH)\prc8_misc.hak
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TEXTURESHAK                     = $(OUTPATH)\prc8_textures.hak
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CRAFT2DASHAK                    = $(OUTPATH)\prc8_craft2das.hak
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RACEHAK                         = $(OUTPATH)\prc8_race.hak
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PSIONICSHAK                     = $(OUTPATH)\prc8_psionics.hak
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NEWSPELLBOOKHAK                 = $(OUTPATH)\prc8_nsb.hak
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# Original campaigns compatibility fix files
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OCFIX_ERF                       = $(OUTPATH)\prc8_ocfix.erf
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OCFIX_HIF                       = $(OUTPATH)\prc_ocfix.hif
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# The BioDB files that contain precached spell/power -related data
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#DATABASEFILES                   = $(OUTPATH)\PRC_DATA.CDX $(OUTPATH)\PRC_DATA.DBF $(OUTPATH)\PRC_DATA.FPT
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# The NSIS script used to build setup.exe
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INSTALLSCRIPT	= Setup\install-EE.nsi
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# The list of include paths to look for nss include files.  If there are multiple
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# folders separate by ';', eg. include1;include2;include3
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NSSINCLUDE		= include
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# This variable contains all of the files that need to be installed in the
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# NWN override directory for the prc pack to work.  If this list is changed
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# then the updates should be made here. NOTE: You NEED to put the paths
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# to the subdirectories on there as well.
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#OVERRIDEFILES	= $(2DAPATH)\classes.2da
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OVERRIDEFILES	= $(OUTPATH)\personal_switch.2da 
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# If an install path for NSIS is not given, assume "C:\program files\nsis"
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!IFNDEF NSISPATH
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NSISPATH		= C:\program files (x86)\nsis
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!ENDIF
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# If no pretty install version is defined then just use the PRC_VERSION
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!IFNDEF PRC_INSTALLVERSION
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PRC_INSTALLVERSION	= PRC_VERSION
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!ENDIF
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# Define the locations of the various EXE's used by the makefile.  All
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# should be in the tools folder, except the script compiler which
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# comes with NWN.
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PRCJAR                  = java -Xmx200m -jar tools\prc.jar
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RARCOMPILER             = tools\rar
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ERFCOMPILER             = tools\erf
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#NSSCOMPILER             = tools\nwnnsscomp
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NSSCOMPILER             = tools\nwnsc
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NSISCOMPILER            = "$(NSISPATH)\makensis.exe"
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SED                     = tools\ssed
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XML2TLK                 = tools\xml2tlk.exe
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# Redefine various paths set by the bat file to give them prettier more
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# generic names.
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OUTPATH                 = CompiledResources
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ERFFILESPATH            = $(MAKEERFPATH)
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2DAPATH                 = $(MAKE2DAPATH)
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OBJPATH                 = $(MAKEOBJSPATH)
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SPELLOBJPATH            = $(MAKESPELLOBJSPATH)
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EPICSPELLOBJSPATH       = $(MAKEEPICSPELLOBJSPATH)
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SRCPATH                 = $(MAKESCRIPTPATH)
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SPELLSRCPATH            = $(MAKESPELLSPATH)
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EPICSPELLSRCPATH        = $(MAKEEPICSPELLSCRIPTPATH)
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TLKPATH                 = $(MAKETLKPATH)
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CRAFT2DASPATH           = $(MAKECRAFT2DASPATH)
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RACE2DASPATH            = $(MAKERACE2DASPATH)
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RACESRCPATH             = $(MAKERACESRCPATH)
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RACEOBJSPATH            = $(MAKERACEOBJSPATH)
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PSIONICSSRCPATH         = $(MAKEPSIONICSSRCPATH)
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PSIONICSOBJSPATH        = $(MAKEPSIONICSOBJSPATH)
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NEWSPELLBOOKSRCPATH     = $(MAKENEWSPELLBOOKPATH)
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NEWSPELLBOOKOBJSPATH    = $(MAKENEWSPELLBOOKOBJSPATH)
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# TEMPPATH               = $(MAKETEMPPATH)
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MISCPATH                = $(MAKEMISCPATH)
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OCFIXERFPATH            = $(MAKEOCFIXERFPATH)
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OCFIXERFOBJSPATH        = $(MAKEOCFIXERFOBJSPATH)
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GFXPATH                 = gfx
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# Paths for the various folders in the NWN install directory.
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NWN_ERF                 = $(NWN_DOC_DIR)\erf
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NWN_HAK                 = $(NWN_DOC_DIR)\hak
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NWN_TLK                 = $(NWN_DOC_DIR)\tlk
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NWN_OVERRIDE            = $(NWN_DOC_DIR)\override
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NWN_DATABASE            = $(NWN_DOC_DIR)\database
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NWN_MODULES             = $(NWN_DOC_DIR)\modules
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# Arguments for various rules
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!IFDEF DEBUG
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NSS_FLAGS		= -cq -I "$(MAKEDIR)\include"
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!ELSE
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#NSS_FLAGS		= -cgoq -I "$(MAKEDIR)\include"
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#NSS_FLAGS		= -qw -i "$(MAKEDIR)\include" -n "C:\Program Files (x86)\Steam\steamapps\common\Neverwinter Nights"
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NSS_FLAGS_OBJ		= -qw -i "$(MAKEDIR)\include" -n "$(NWN_DIR)" -b "$(MAKEDIR)\objs"
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NSS_FLAGS_SPELLS	= -qw -i "$(MAKEDIR)\include" -n "$(NWN_DIR)" -b "$(MAKEDIR)\spellobjs"
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NSS_FLAGS_ESS		= -qw -i "$(MAKEDIR)\include" -n "$(NWN_DIR)" -b "$(MAKEDIR)\epicspellobjs"
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NSS_FLAGS_RACE		= -qw -i "$(MAKEDIR)\include" -n "$(NWN_DIR)" -b "$(MAKEDIR)\raceobjs"
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NSS_FLAGS_PSI		= -qw -i "$(MAKEDIR)\include" -n "$(NWN_DIR)" -b "$(MAKEDIR)\psionicsobjs"
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NSS_FLAGS_NSB		= -qw -i "$(MAKEDIR)\include" -n "$(NWN_DIR)" -b "$(MAKEDIR)\newspellbookobjs"
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NSS_FLAGS_OCFIX		= -qw -i "$(MAKEDIR)\include" -n "$(NWN_DIR)" -b "$(MAKEDIR)\ocfixerfobjs"
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!ENDIF
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!IFDEF DEBUG
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MOVE_DEBUGFILE_TO_OVERRIDE = move /Y "$(MAKEDIR)\$*.ndb" "$(NWN_OVERRIDE)"
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!ELSE
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MOVE_DEBUGFILE_TO_OVERRIDE =
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!ENDIF
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# suffixes for inference rules.
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.SUFFIXES: .nss .ncs .erf .hak .zip .rar
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# variables to hold all of the contents of the various directories.
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ERFFILES=~~~erffiles~~~
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INCLUDE=~~~include~~~
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SCRIPTS=~~~scripts~~~
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SPELLS=~~~spells~~~
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EPICSPELLSCRIPTS=~~~epicspellscripts~~~
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OBJS=~~~objs~~~
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SPELLOBJS=~~~spellobjs~~~
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EPICSPELLOBJS=~~~epicspellobjs~~~
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2DAS=~~~2das~~~
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GFX=~~~gfx~~~
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OTHERS=~~~others~~~
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CRAFT2DAS=~~~craft2das~~~
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RACE2DAS=~~~race2das~~~
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RACESCRIPTS=~~~racescripts~~~
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RACEOBJS=~~~raceobjs~~~
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PSIONICSSCRIPTS=~~~psionicsscripts~~~
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PSIONICSOBJS=~~~psionicsobjs~~~
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NEWSPELLBOOKSCRIPTS=~~~newspellbook~~~
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NEWSPELLBOOKOBJS=~~~newspellbookobjs~~~
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OCFIXFILES=~~~ocfix~~~
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OCFIXOBJS=~~~ocfixobjs~~~
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#
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# Top level virtual rules that just associate pretty text names with various
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# targets
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#
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# The top rule is the one run by default, we want to build the hak and install.
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all: hak
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# Rule to build the rar file.
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rar: hak $(RAR)
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#rar: hak database $(RAR)
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# Rule to build the 'hak' content and install it.
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hak110: $(ERF110) $(HAK) install
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# Rule to build the 2.0 haks
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hak: $(TLK) $(SCRIPTSHAK) $(2DASHAK) $(TEXTURESHAK) $(ERF) $(OCFIX_ERF) \
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	$(SPELLSHAK) $(EPICSPELLSCRIPTSHAK) $(RACEHAK) $(PSIONICSHAK) $(NEWSPELLBOOKHAK) \
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	$(MISCHAK) $(CRAFT2DASHAK) $(INCLUDEHAK) $(HIF) install
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# Rule to build the NSIS installer.
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nsis:
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	@echo PRC$(PRC_VERSION).exe
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	@$(NSISCOMPILER) /DPRCVERSION=$(PRC_VERSION) \
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		/DPRCINSTALLVERSION=$(PRC_INSTALLVERSION) /V1 $(INSTALLSCRIPT)
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#################################################################################
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# Rules to install content in NWN begin here
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# Rule to install the hak content
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#install: installcontent installoverrides
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install: installcontent
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# Rule that does the real work to install the content (except overrides)
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# to the NWN install directory.
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installcontent:
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	@echo Installing PRC files
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	-@copy /y "$(HAK)" "$(NWN_HAK)" >nul
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	-@copy /y "$(ERF)" "$(NWN_ERF)" >nul
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	-@copy /y "$(INCLUDEHAK)" "$(NWN_HAK)" >nul
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	-@copy /y "$(TLK)" "$(NWN_TLK)" >nul
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	-@copy /y "$(SCRIPTSHAK)" "$(NWN_HAK)" >nul
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	-@copy /y "$(SPELLSHAK)" "$(NWN_HAK)" >nul
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	-@copy /y "$(2DASHAK)" "$(NWN_HAK)" >nul
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	-@copy /y "$(MISCHAK)" "$(NWN_HAK)" >nul
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	-@copy /y "$(TEXTURESHAK)" "$(NWN_HAK)" >nul
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	-@copy /y "$(CRAFT2DASHAK)" "$(NWN_HAK)" >nul
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	-@copy /y "$(EPICSPELLSCRIPTSHAK)" "$(NWN_HAK)" >nul
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	-@copy /y "$(RACEHAK)" "$(NWN_HAK)" >nul
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	-@copy /y "$(PSIONICSHAK)" "$(NWN_HAK)" >nul
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	-@copy /y "$(NEWSPELLBOOKHAK)" "$(NWN_HAK)" >nul
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	-@copy /y "$(OCFIX_ERF)" "$(NWN_ERF)" > nul
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	-@copy /y $(HIF) "$(NWN_HAK)" >nul
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	-@copy /y $(OCFIX_HIF) "$(NWN_HAK)" >nul
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# Rule to install all the override files.  This one is a bit tricky, the '!'
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# operator tells nmake to run the rule once for each target, and $** will
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# expand to each target once, so this in effect copies every file in the
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# OVERRIDEFILES variable to NWN_OVERRIDE.
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installoverrides: $(OVERRIDEFILES)
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	!@copy /y "$**" "$(NWN_OVERRIDE)" >nul
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# Rules to install content in NWN end here
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#################################################################################
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#
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# Rules to build the final targets
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#
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# This rule builds the 2.0 RAR, commented out for now
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$(RAR): $(SCRIPTSHAK) $(MISCHAK)  $(TEXTURESHAK) $(2DASHAK) $(ERF) $(OCFIX_ERF) \
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	$(OVERRIDEFILES) $(TLK) $(MISCRESOURCES) $(CRAFT2DASHAK) \
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	$(EPICSPELLSCRIPTSHAK) $(SPELLSHAK) $(RACEHAK) $(INCLUDEHAK) \
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	$(HIF) $(OCFIX_HIF) $(PSIONICSHAK) $(NEWSPELLBOOKHAK) \
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	$(MISCRESOURCES2) 
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	@echo $(@F)
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	-@del "$@" 2>nul
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	@"$(RARCOMPILER)" a -ep -inul $@ $**
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#$(DATABASEFILES)
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# Rule to build the ship RAR.
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#$(RAR): $(HAK) $(ERF110) $(OVERRIDEFILES) $(TLK) $(README) \
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#	$(MISCRESOURCES)
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#	@echo $(@F)
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#	-@del "$@" 2>nul
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#	@"$(RARCOMPILER)" a -ep -inul $@ $**
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# Rule to build the ERF file.  Currently script source and object files are
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# going here.
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#$(ERF110): $(OBJS) $(SCRIPTS)
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#	@echo $(@F)
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#	-@del "$@" 2>nul
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#	@"$(ERFCOMPILER)" -c $@ $**
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database:
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#	Delete the old files
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	-@del "$(NWN_DATABASE)\PRC_DATA.CDX" 2>nul
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	-@del "$(NWN_DATABASE)\PRC_DATA.DBF" 2>nul
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	-@del "$(NWN_DATABASE)\PRC_DATA.FPT" 2>nul
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	-@del precacherows.2da 2>nul
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# Create the precacheable 2das listing
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	@$(PRCJAR) prec2dagen 2das
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# Copy it to nwn override
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	@copy /Y precacherows.2da "$(NWN_OVERRIDE)"
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# Copy the precacher module to nwn modules directory
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	@copy /Y tools\Precacher.mod "$(NWN_MODULES)"
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# Tell the user to run NWN and pause until they tell they have done so
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	@echo Start up NWN, using the Precacher module. When in character selection
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	@echo screen, leave NWN running in foreground.
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	@echo It is recommended that you run NWN in windowed mode, as there will be
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	@echo a message printed in this window when it is safe to terminate the NWN
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	@echo process.
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	@pause
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# Monitor the log
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	@echo Monitoring NWN...
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	@set NWN_DIR=$(NWN_DIR)
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	@precachemonitorloop.bat
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# Monitor has finished, so we know that the DB has been written. Wait until user acknowledges
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	@echo NWN has finished caching, so you can close it
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	pause
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# Copy the DB files to CompiledResources
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	@copy /Y "$(NWN_DATABASE)\PRC_DATA.CDX" $(OUTPATH)
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	@copy /Y "$(NWN_DATABASE)\PRC_DATA.DBF" $(OUTPATH)
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	@copy /Y "$(NWN_DATABASE)\PRC_DATA.FPT" $(OUTPATH)
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# Rule to update the scroll and scroll merchant files
 | 
						|
$(MISCPATH)\prc_scrolls.utm: $(2DAPATH)\des_crft_scroll.2da $(2DAPATH)\iprp_spells.2da $(2DAPATH)\spells.2da
 | 
						|
    @echo Generating scrolls, scrollmerchant and updating des_crft_scroll.2da and des_crft_spells.2da
 | 
						|
	-@mkdir scrolltemp 2>nul
 | 
						|
	@$(PRCJAR) buildscrhack $(2DAPATH) $(TLKPATH) scrolltemp
 | 
						|
 | 
						|
	@REM Convert the scroll xml files to uti
 | 
						|
	@java -cp .\tools\modpacker\lib\log4j.jar;.\tools\modpacker\lib\meta-jb-util.jar;.\tools\modpacker\lib\meta-jb-xml.jar;.\tools\modpacker\nwn-tools.jar org.progeeks.nwn.XmlToGff scrolltemp scrolltemp\*.uti.xml
 | 
						|
 | 
						|
	@REM Convert the merchant xml to utm
 | 
						|
	@java -cp .\tools\modpacker\lib\log4j.jar;.\tools\modpacker\lib\meta-jb-util.jar;.\tools\modpacker\lib\meta-jb-xml.jar;.\tools\modpacker\nwn-tools.jar org.progeeks.nwn.XmlToGff . prc_scrolls.utm.xml
 | 
						|
 | 
						|
	@REM Move the files
 | 
						|
	@move /y scrolltemp\prc_scr*.uti $(MISCPATH) 2>nul >nul
 | 
						|
	@move /y prc_scrolls.utm $(MISCPATH)
 | 
						|
 | 
						|
	@REM Cleanup
 | 
						|
	-@rmdir /s /q scrolltemp 2>nul
 | 
						|
	-@del prc_scrolls.utm.xml 2>nul
 | 
						|
	-@del System.out 2>nul
 | 
						|
 | 
						|
 | 
						|
# Rule to build the HAK file.
 | 
						|
$(HAK): $(2DAS) $(GFX) $(OTHERS) $(CRAFT2DAS)
 | 
						|
	@echo $(@F)
 | 
						|
	-@del "$@" 2>nul
 | 
						|
	@"$(ERFCOMPILER)" -c $@ $**
 | 
						|
 | 
						|
 | 
						|
# Rule to build the 2.0 ERF file.  Only areas should be in here, they are
 | 
						|
# the only things that do not work in hak files.
 | 
						|
$(ERF): $(ERFFILES)
 | 
						|
	@echo $(@F)
 | 
						|
	-@del "$@" 2>nul
 | 
						|
	@"$(ERFCOMPILER)" -c $@ $**
 | 
						|
 | 
						|
 | 
						|
# Rule for the TLK
 | 
						|
$(TLK): $(TLKXML)
 | 
						|
	@echo $(@F)
 | 
						|
	-@del "$@" 2>nul
 | 
						|
	@"$(XML2TLK)" $(TLKXML) $(TLK)
 | 
						|
 | 
						|
# Rule to build the include ERF, containing the nss files in the include directory
 | 
						|
$(INCLUDEHAK): $(INCLUDE)
 | 
						|
	@echo $(@F)
 | 
						|
	-@del "$@" 2>nul
 | 
						|
	@"$(ERFCOMPILER)" -c $@ $**
 | 
						|
 | 
						|
# Rule to build the 2.0 scripts HAK file.
 | 
						|
$(SCRIPTSHAK): $(OBJS) $(SCRIPTS)
 | 
						|
	@echo $(@F)
 | 
						|
	-@del "$@" 2>nul
 | 
						|
	@"$(ERFCOMPILER)" -c $@ $(SRCPATH)\*.nss
 | 
						|
	@"$(ERFCOMPILER)" -u $@ $(OBJPATH)\*.ncs >nul
 | 
						|
# The old version. This one seems to have hit the command line too long problem.
 | 
						|
#	@"$(ERFCOMPILER)" -c $@ $(SCRIPTS)
 | 
						|
#	@"$(ERFCOMPILER)" -u $@ $(OBJS) >nul
 | 
						|
#
 | 
						|
# At some point we may need to use the below method to generate the hak
 | 
						|
# it will add the files to the hak one at a time to prevent command line
 | 
						|
# too long errors, but it runs orders of magnitude slower.
 | 
						|
#	@"$(ERFCOMPILER)" -c $@ howto.txt >nul
 | 
						|
#	!@"$(ERFCOMPILER)" -u $@ $** >nul
 | 
						|
 | 
						|
$(SPELLSHAK): $(SPELLOBJS) $(SPELLS)
 | 
						|
	@echo $(@F)
 | 
						|
	-@del "$@" 2>nul
 | 
						|
	@"$(ERFCOMPILER)" -c $@ $(SPELLS) >nul
 | 
						|
	@"$(ERFCOMPILER)" -u $@ $(SPELLOBJS) >nul
 | 
						|
# At some point we may need to use the below method to generate the hak
 | 
						|
# it will add the files to the hak one at a time to prevent command line
 | 
						|
# too long errors, but it runs orders of magnitude slower.
 | 
						|
#	@"$(ERFCOMPILER)" -c $@ howto.txt >nul
 | 
						|
#	!@"$(ERFCOMPILER)" -u $@ $** >nul
 | 
						|
 | 
						|
# Rule to build the 2.0 scripts HAK file.
 | 
						|
$(EPICSPELLSCRIPTSHAK): $(EPICSPELLOBJS) $(EPICSPELLSCRIPTS)
 | 
						|
	@echo $(@F)
 | 
						|
	-@del "$@" 2>nul
 | 
						|
	@"$(ERFCOMPILER)" -c $@ $(EPICSPELLSCRIPTS)
 | 
						|
	@"$(ERFCOMPILER)" -u $@ $(EPICSPELLOBJS) >nul
 | 
						|
# At some point we may need to use the below method to generate the hak
 | 
						|
# it will add the files to the hak one at a time to prevent command line
 | 
						|
# too long errors, but it runs orders of magnitude slower.
 | 
						|
#	@"$(ERFCOMPILER)" -c $@ howto.txt >nul
 | 
						|
#	!@"$(ERFCOMPILER)" -u $@ $** >nul
 | 
						|
 | 
						|
 | 
						|
# Rule to build the 2.0 scripts HAK file.
 | 
						|
$(RACEHAK): $(RACE2DAS) $(RACEOBJS) $(RACESCRIPTS)
 | 
						|
	@echo $(@F)
 | 
						|
	-@del "$@" 2>nul
 | 
						|
	@"$(ERFCOMPILER)" -c $@ $(RACE2DAS)
 | 
						|
	@"$(ERFCOMPILER)" -u $@ $(RACESCRIPTS) >nul
 | 
						|
	@"$(ERFCOMPILER)" -u $@ $(RACEOBJS) >nul
 | 
						|
# At some point we may need to use the below method to generate the hak
 | 
						|
# it will add the files to the hak one at a time to prevent command line
 | 
						|
# too long errors, but it runs orders of magnitude slower.
 | 
						|
#	@"$(ERFCOMPILER)" -c $@ howto.txt >nul
 | 
						|
#	!@"$(ERFCOMPILER)" -u $@ $** >nul
 | 
						|
 | 
						|
# Rule to build the 2.0 scripts HAK file.
 | 
						|
$(PSIONICSHAK): $(PSIONICSSCRIPTS) $(PSIONICSOBJS)
 | 
						|
	@echo $(@F)
 | 
						|
	-@del "$@" 2>nul
 | 
						|
	@"$(ERFCOMPILER)" -c $@ $(PSIONICSSCRIPTS)
 | 
						|
	@"$(ERFCOMPILER)" -u $@ $(PSIONICSOBJS) >nul
 | 
						|
# At some point we may need to use the below method to generate the hak
 | 
						|
# it will add the files to the hak one at a time to prevent command line
 | 
						|
# too long errors, but it runs orders of magnitude slower.
 | 
						|
#	@"$(ERFCOMPILER)" -c $@ howto.txt >nul
 | 
						|
#	!@"$(ERFCOMPILER)" -u $@ $** >nul
 | 
						|
 | 
						|
# Rule to build the 2.0 scripts HAK file.
 | 
						|
$(NEWSPELLBOOKHAK): $(NEWSPELLBOOKSCRIPTS) $(NEWSPELLBOOKOBJS)
 | 
						|
	@echo $(@F)
 | 
						|
	-@del "$@" 2>nul
 | 
						|
	@"$(ERFCOMPILER)" -c $@ $(NEWSPELLBOOKSCRIPTS)
 | 
						|
	@"$(ERFCOMPILER)" -u $@ $(NEWSPELLBOOKOBJS) >nul
 | 
						|
# At some point we may need to use the below method to generate the hak
 | 
						|
# it will add the files to the hak one at a time to prevent command line
 | 
						|
# too long errors, but it runs orders of magnitude slower.
 | 
						|
#	@"$(ERFCOMPILER)" -c $@ howto.txt >nul
 | 
						|
#	!@"$(ERFCOMPILER)" -u $@ $** >nul
 | 
						|
 | 
						|
$(OCFIX_ERF): $(OCFIXOBJS) $(OCFIXFILES)
 | 
						|
	@echo $(@F)
 | 
						|
	-@del "$@" 2>nul
 | 
						|
	@"$(ERFCOMPILER)" -c $@ $(OCFIXERFPATH)\*.*
 | 
						|
	@"$(ERFCOMPILER)" -u $@ $(OCFIXOBJS) >nul
 | 
						|
 | 
						|
# Rule to build the 2.0 2das HAK file.
 | 
						|
$(2DASHAK): $(2DAS)
 | 
						|
	@echo $(@F)
 | 
						|
	-@del "$@" 2>nul
 | 
						|
	@"$(ERFCOMPILER)" -c $@ $**
 | 
						|
 | 
						|
 | 
						|
# Rule to build the 2.0 textures HAK file.
 | 
						|
$(TEXTURESHAK): $(GFX)
 | 
						|
	@echo $(@F)
 | 
						|
	-@del "$@" 2>nul
 | 
						|
	@"$(ERFCOMPILER)" -c $@ $(GFXPATH)\*.*
 | 
						|
#	"$(ERFCOMPILER)" -c $@ $**
 | 
						|
 | 
						|
 | 
						|
# Rule to build the 2.0 misc HAK file.
 | 
						|
# Removed because it keeps breaking the compile
 | 
						|
$(MISCHAK): $(MISCPATH)\prc_scrolls.utm $(OTHERS)
 | 
						|
	@echo $(@F)
 | 
						|
	-@del "$@" 2>nul
 | 
						|
	@"$(ERFCOMPILER)" -c $@ $(MISCPATH)\*.*
 | 
						|
#	Another hak that broke on too many parameters
 | 
						|
#	@"$(ERFCOMPILER)" -c $@ $**
 | 
						|
 | 
						|
 | 
						|
 | 
						|
# Rule to build the 2.0 craft HAK file.
 | 
						|
$(CRAFT2DASHAK): $(CRAFT2DAS)
 | 
						|
	@echo $(@F)
 | 
						|
	-@del "$@" 2>nul
 | 
						|
	@"$(ERFCOMPILER)" -c $@ $**
 | 
						|
 | 
						|
# Rule to build the HIF file from it's template.
 | 
						|
$(HIF): PRCPackTemplate.hif config.make
 | 
						|
	@echo $(@F)
 | 
						|
	@-del $@ 2>nul
 | 
						|
	@type PRCPackTemplate.hif | $(SED) -R "s/XXXversionXXX/$(PRC_INSTALLVERSION)/" >$@
 | 
						|
 | 
						|
#
 | 
						|
# Rule to add makefile dependencies.  This will run makedep to build the include
 | 
						|
# file dependencies for all source scripts files that get built to object files
 | 
						|
# (i.e. it ignores include scripts files).
 | 
						|
#
 | 
						|
depends:
 | 
						|
	@echo Updating dependencies
 | 
						|
	@$(PRCJAR) makedep -a -n -s$(NSSINCLUDE),$(SRCPATH),$(SPELLSRCPATH),$(EPICSPELLSRCPATH),$(RACESRCPATH),$(PSIONICSSRCPATH),$(NEWSPELLBOOKSRCPATH),$(OCFIXERFPATH) -o$(MAKEFILE) objs.temp spellobjs.temp epicspellobjs.temp raceobjs.temp psionicsobjs.temp newspellbookobjs.temp ocfixobjs.temp
 | 
						|
 | 
						|
#	@echo Start: %TIME% >> time.txt
 | 
						|
#	@$(PRCJAR) makedep -a -n -s$(NSSINCLUDE),$(SRCPATH),$(SPELLSRCPATH),$(EPICSPELLSRCPATH),$(RACESRCPATH),$(PSIONICSSRCPATH),$(NEWSPELLBOOKSRCPATH) -o$(MAKEFILE) objs.temp spellobjs.temp epicspellobjs.temp raceobjs.temp psionicsobjs.temp newspellbookobjs.temp
 | 
						|
#	@echo End: %TIME% >> time.txt
 | 
						|
#
 | 
						|
#	@tools\makedep -a -w -n -l -s$(SRCPATH) -i$(NSSINCLUDE) -o$(MAKEFILE) $(OBJS)
 | 
						|
#	@tools\makedep -a -w -n -l -s$(SPELLSRCPATH) -i$(NSSINCLUDE) -o$(MAKEFILE) $(SPELLOBJS)
 | 
						|
#	@tools\makedep -a -w -n -l -s$(EPICSPELLSRCPATH) -i$(NSSINCLUDE) -o$(MAKEFILE) $(EPICSPELLOBJS)
 | 
						|
#	@tools\makedep -a -w -n -l -s$(RACESRCPATH) -i$(NSSINCLUDE) -o$(MAKEFILE) $(RACEOBJS)
 | 
						|
#	@tools\makedep -a -w -n -l -s$(PSIONICSSRCPATH) -i$(NSSINCLUDE) -o$(MAKEFILE) $(PSIONICSOBJS)
 | 
						|
#	@tools\makedep -a -w -n -l -s$(NEWSPELLBOOKSRCPATH) -i$(NSSINCLUDE) -o$(MAKEFILE) $(NEWSPELLBOOKOBJS)
 | 
						|
 | 
						|
 | 
						|
# The code below will compile scripts by copying them to the TEMPPATH and doing the
 | 
						|
# compile there.  This can be used along with an include directory to get all scripts
 | 
						|
# to use the shared include files.  These lines need to replace the 2 compile lines
 | 
						|
# (the lines after the echo) in each of the inference rules below.
 | 
						|
#	@copy /y "$(MAKEDIR)\$<" "$(MAKEDIR)\$(TEMPPATH)"
 | 
						|
#	@"$(NSSCOMPILER)" "$(MAKEDIR)\$(TEMPPATH)\$(<F)" "$(MAKEDIR)\$(@D)" >nul
 | 
						|
#	-@del "$(MAKEDIR)\$(TEMPPATH)\$(<F)" 2>nul
 | 
						|
# 	-@del "$(MAKEDIR)\$(@R).ndb" 2>nul
 | 
						|
 | 
						|
# Inference rule to compile scripts.
 | 
						|
{$(SRCPATH)\}.nss{$(OBJPATH)\}.ncs:
 | 
						|
	@echo $(<F) $(COMPILER_CALL_SUFFIX)
 | 
						|
	@"$(NSSCOMPILER)" $(NSS_FLAGS_OBJ) "$(MAKEDIR)\$<" $(COMPILER_CALL_SUFFIX)
 | 
						|
	$(MOVE_DEBUGFILE_TO_OVERRIDE)
 | 
						|
 | 
						|
{$(SPELLSRCPATH)\}.nss{$(SPELLOBJPATH)\}.ncs:
 | 
						|
	@echo $(<F) $(COMPILER_CALL_SUFFIX)
 | 
						|
	@"$(NSSCOMPILER)" $(NSS_FLAGS_SPELLS) "$(MAKEDIR)\$<" $(COMPILER_CALL_SUFFIX)
 | 
						|
	$(MOVE_DEBUGFILE_TO_OVERRIDE)
 | 
						|
 | 
						|
{$(EPICSPELLSRCPATH)\}.nss{$(EPICSPELLOBJSPATH)\}.ncs:
 | 
						|
	@echo $(<F) $(COMPILER_CALL_SUFFIX)
 | 
						|
	@"$(NSSCOMPILER)" $(NSS_FLAGS_ESS) "$(MAKEDIR)\$<" $(COMPILER_CALL_SUFFIX)
 | 
						|
	$(MOVE_DEBUGFILE_TO_OVERRIDE)
 | 
						|
 | 
						|
{$(RACESRCPATH)\}.nss{$(RACEOBJSPATH)\}.ncs:
 | 
						|
	@echo $(<F) $(COMPILER_CALL_SUFFIX)
 | 
						|
	@"$(NSSCOMPILER)" $(NSS_FLAGS_RACE) "$(MAKEDIR)\$<" $(COMPILER_CALL_SUFFIX)
 | 
						|
	$(MOVE_DEBUGFILE_TO_OVERRIDE)
 | 
						|
 | 
						|
{$(PSIONICSSRCPATH)\}.nss{$(PSIONICSOBJSPATH)\}.ncs:
 | 
						|
	@echo $(<F) $(COMPILER_CALL_SUFFIX)
 | 
						|
	@"$(NSSCOMPILER)" $(NSS_FLAGS_PSI) "$(MAKEDIR)\$<" $(COMPILER_CALL_SUFFIX)
 | 
						|
	$(MOVE_DEBUGFILE_TO_OVERRIDE)
 | 
						|
 | 
						|
{$(NEWSPELLBOOKSRCPATH)\}.nss{$(NEWSPELLBOOKOBJSPATH)\}.ncs:
 | 
						|
	@echo $(<F) $(COMPILER_CALL_SUFFIX)
 | 
						|
	@"$(NSSCOMPILER)" $(NSS_FLAGS_NSB) "$(MAKEDIR)\$<" $(COMPILER_CALL_SUFFIX)
 | 
						|
	$(MOVE_DEBUGFILE_TO_OVERRIDE)
 | 
						|
 | 
						|
{$(OCFIXERFPATH)\}.nss{$(OCFIXERFOBJSPATH)\}.ncs:
 | 
						|
	@echo $(<F) $(COMPILER_CALL_SUFFIX)
 | 
						|
	@"$(NSSCOMPILER)" $(NSS_FLAGS_OCFIX) "$(MAKEDIR)\$<" $(COMPILER_CALL_SUFFIX)
 | 
						|
	$(MOVE_DEBUGFILE_TO_OVERRIDE)
 | 
						|
 | 
						|
#################################################################################
 | 
						|
# Depends updates will go here. DO NOT ADD ANYTING BELOW THIS LINE!
 | 
						|
 |