Files
PRC8/nwn/nwnprc/trunk/newspellbook/inv_eldtch_shape.nss
Jaysyn904 5e9986829f 2025/10/30 Update
Improved Trip / Disarm should be Champion of Corellon bonus feats.
Crinti Shadow Marauders don't get weapon proficiencies.
Epic Dragon Shaman is 21st level.
JPM was missing epic arcane bonus feats.
Karsites & Silverbrows can enter Crinti Shadow Maarauder.
Drunken Rage can allow entry into Frostrager.
Knight of the Sacred Seal was missing FEATOR prereq for Weapon Focus: Shortsword.
Two-Weapon Defense is a general feat.
Tweaked Echoblade enchantment cost.
Added base class equpiment packages more inline with PnP & the actual package descriptions (@Cypher).
Added a modified packages.2da to support the above.
Updated Dynamic Conversation tokens as to greatly lessen the chance of conflicting with module dialogues.
Added weapon proficiencies to FeatToIprop().
Added pnp essentia scaling support for meldshaper levels over 40.
Added GetProficiencyFeatOfWeaponType().
Added GetHasSwashbucklerWeapon().
Added GetHasCorellonWeapon().
Fixed spelling for IP_CONST_FEAT_WEAPON_PROFICIENCY_NUNCHAKU.
Fixed PsyRogue's Enhanced Sneak Attack scaling.
Eldrtich Doom shouldn't target non-hostiles.
Fixed Hellfire Warlock fire resistance to work with other sources of fire resistance.
Fixed text feedback for Island in Time.
Added some DEBUG for Shadow Blade.
prc_2da_cache creature should no longer be accidently targetable, causing faction issues.
Added a PnP cat creature, for the hell of it.  Tibitz is Dragon Magizine, unfortunately.
Updated text tokens for Astral Construct convos.
Updated text tokens for soulknife's mindblade convos.
If you save vs certain fear effects, they fail to work on you for 24 hours, from that source.  (Form of Doom, Dragon Fear)
Fixed Prismatic Sphere VFX bug (@Syrophir)
Fixed Banishment bug on all Prismatic spells.
Bralani Eldarin were missing Low-Light Vision.
Fixed Lips of Rapture bug.
Prelimiary work to making Favoured Soul's Deity's Weapon closer to PnP.
Fixed Firey Burst bug.  I think.

Updated notes.
Updated PRC8 Manual.
2025-10-30 19:04:58 -04:00

537 lines
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Plaintext

//::///////////////////////////////////////////////
//:: Name Eldritch Blast - Normal
//:: FileName inv_eldtch_blast.nss
//:://////////////////////////////////////////////
#include "prc_inc_sp_tch"
#include "inv_inc_invfunc"
#include "inv_invokehook"
#include "inv_inc_blast"
//internal function for delayed damage
void DoDelayedBlast(object oTarget, int nDamageType = DAMAGE_TYPE_FIRE, int nVFX = VFX_IMP_FLAME_M)
{
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(d6(2), nDamageType), oTarget);
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(nVFX), oTarget);
}
void main()
{
// Ugly hack to tell PreInvocationCastCode() that we are casting as warlock
object oPC = OBJECT_SELF;
SetLocalInt(oPC, PRC_INVOKING_CLASS, CLASS_TYPE_WARLOCK + 1);
DelayCommand(0.0f, DeleteLocalInt(oPC, PRC_INVOKING_CLASS));
if(!PreInvocationCastCode()) return;
object oBeamTarget = PRCGetSpellTargetObject();
location lTargetArea = PRCGetSpellTargetLocation();
int nEssence = GetLocalInt(oPC, "BlastEssence");
int nEssence2 = GetLocalInt(oPC, "BlastEssence2");
int nEssenceData = GetLocalInt(oPC, "EssenceData");
int nEssenceData2 = GetLocalInt(oPC, "EssenceData2");
effect eEssence;
//If no beam target object, make one
if (!GetIsObjectValid(oBeamTarget))
{
oBeamTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "prc_invisobj", lTargetArea);
}
//remove Corrupting Blast essence - it's a one-shot power
if(nEssence == INVOKE_CORRUPTING_BLAST)
DeleteLocalInt(oPC, "BlastEssence");
else if(nEssence2 == INVOKE_CORRUPTING_BLAST)
DeleteLocalInt(oPC, "BlastEssence2");
int nBlast = GetSpellId();
int bSculptor = GetHasFeat(FEAT_ELDRITCH_SCULPTOR, oPC);
int nShape, nShapeLevel, bDoom;
float fRange;
if(nBlast == INVOKE_ELDRITCH_CONE)
{
nShape = SHAPE_SPELLCONE;
fRange = bSculptor ? FeetToMeters(60.0) : FeetToMeters(30.0);
nShapeLevel = 5;
}
else if(nBlast == INVOKE_ELDRITCH_LINE)
{
nShape = SHAPE_SPELLCYLINDER;
fRange = bSculptor ? FeetToMeters(120.0) : FeetToMeters(60.0);
nShapeLevel = 5;
}
else if(nBlast == INVOKE_ELDRITCH_DOOM)
{
bDoom = TRUE;
nShape = SHAPE_SPHERE;
fRange = bSculptor ? FeetToMeters(40.0) : FeetToMeters(20.0);
nShapeLevel = 8;
}
//calculate DC for essence effects
int nInvLevel = GetInvokerLevel(oPC, CLASS_TYPE_WARLOCK);
int nBlastLvl = PRCMin((nInvLevel + 1) / 2, 9);
nBlastLvl = PRCMax(nShapeLevel, PRCMax(PRCMax(nEssenceData & 0xF, nEssenceData2 & 0xF), nBlastLvl));
int nDC = 10 + nBlastLvl + GetAbilityModifier(ABILITY_CHARISMA);
if(GetHasFeat(FEAT_LORD_OF_ALL_ESSENCES)) nDC += 2;
nDC += InvokerAbilityFocus(oPC, nEssence, nEssence2);
int nDmgDice = GetBlastDamageDices(oPC, nInvLevel);
int nDamageType = nEssence ? (nEssenceData >>> 4) & 0xFFF : DAMAGE_TYPE_MAGICAL;
int nDamageType2 = nEssence2 ? (nEssenceData2 >>> 4) & 0xFFF : DAMAGE_TYPE_MAGICAL;
//Set correct blast damage type
if(nDamageType != nDamageType2)
{
if(nDamageType != DAMAGE_TYPE_MAGICAL)
{
if(nDamageType2 == DAMAGE_TYPE_MAGICAL)
nDamageType2 = nDamageType;
}
else if(nDamageType2 != DAMAGE_TYPE_MAGICAL)
{
nDamageType = nDamageType2;
}
}
//get beam and impact vfx
int nBeamVFX, nVis, nReflexSaveType;
switch(nDamageType)
{
case DAMAGE_TYPE_FIRE:
nBeamVFX = bDoom ? VFX_IMP_PULSE_FIRE : VFX_BEAM_FIRE;
nVis = VFX_IMP_FLAME_M;
nReflexSaveType = SAVING_THROW_TYPE_FIRE;
break;
case DAMAGE_TYPE_COLD:
nBeamVFX = bDoom ? VFX_IMP_PULSE_COLD : VFX_BEAM_COLD;
nVis = VFX_IMP_FROST_S;
nReflexSaveType = SAVING_THROW_TYPE_COLD;
break;
case DAMAGE_TYPE_ACID:
nBeamVFX = bDoom ? VFX_IMP_PULSE_WATER : VFX_BEAM_DISINTEGRATE;
nVis = VFX_IMP_ACID_S;
nReflexSaveType = SAVING_THROW_TYPE_ACID;
break;
case DAMAGE_TYPE_NEGATIVE:
nBeamVFX = bDoom ? VFX_IMP_PULSE_NEGATIVE : VFX_BEAM_BLACK;
nVis = VFX_IMP_NEGATIVE_ENERGY;
nReflexSaveType = SAVING_THROW_TYPE_NEGATIVE;
break;
default:
nBeamVFX = bDoom ? VFX_IMP_PULSE_NEGATIVE : VFX_BEAM_DISINTEGRATE;
nVis = VFX_IMP_LIGHTNING_S;
nReflexSaveType = SAVING_THROW_TYPE_SPELL;
break;
}
effect eVis = EffectVisualEffect(nVis);
//add second vfx if needed
if(nDamageType != nDamageType2)
{
switch(nDamageType2)
{
case DAMAGE_TYPE_FIRE: nVis = VFX_IMP_FLAME_M; break;
case DAMAGE_TYPE_COLD: nVis = VFX_IMP_FROST_S; break;
case DAMAGE_TYPE_ACID: nVis = VFX_IMP_ACID_S; break;
case DAMAGE_TYPE_NEGATIVE: nVis = VFX_IMP_NEGATIVE_ENERGY; break;
}
eVis = EffectLinkEffects(eVis, EffectVisualEffect(nVis));
}
int nHellFire = 0;
if(GetIsHellFireBlast(oPC))
{
if(HellFireConDamage(oPC))
{
nHellFire = GetLevelByClass(CLASS_TYPE_HELLFIRE_WARLOCK, oPC) * 2;
nBeamVFX = bDoom ? VFX_IMP_PULSE_FIRE : VFX_BEAM_FIRE;
}
}
//Penetrating Blast
int nPenetr = nInvLevel + SPGetPenetr();
if(nEssence == INVOKE_PENETRATING_BLAST || nEssence2 == INVOKE_PENETRATING_BLAST)
nPenetr += 4;
//Get first target in spell area
object oTarget = MyFirstObjectInShape(nShape, fRange, lTargetArea, TRUE,
OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE, GetPosition(oPC));
while(GetIsObjectValid(oTarget))
{
int nDamage = d6(nDmgDice);
if(GetHasSpellEffect(INVOKE_WILD_FRENZY, oPC))
nDamage += 2;
//Bane Blast
int nRace = MyPRCGetRacialType(oTarget);
if(nRace == ((nEssenceData >>> 16) & 0xFF) - 1
|| nRace == ((nEssenceData2 >>> 16) & 0xFF) - 1)
nDamage += d6(2);
//Hammer Blast
if(GetObjectType(oTarget) != OBJECT_TYPE_CREATURE
&& nEssence != INVOKE_HAMMER_BLAST
&& nEssence2 != INVOKE_HAMMER_BLAST)
{
nDamage /= 2;
if(nDamage < 1) nDamage = 1;
nHellFire /= 2;
}
int nRep = bDoom ? SPELL_TARGET_SELECTIVEHOSTILE : SPELL_TARGET_STANDARDHOSTILE;
// Heal friendly undead when affected by Doom + negative energy
if (nDamageType == DAMAGE_TYPE_NEGATIVE && bDoom && GetIsFriend(oTarget, oPC)
&& MyPRCGetRacialType(oTarget) == RACIAL_TYPE_UNDEAD)
{
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectHeal(nDamage), oTarget);
}
// Skip all other allies when bDoom is active
else if (bDoom && GetIsFriend(oTarget, oPC))
{
oTarget = MyNextObjectInShape(nShape, fRange, lTargetArea, TRUE,
OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE, GetPosition(oPC));
continue;
}
else if (spellsIsTarget(oTarget, nRep, oPC) && oTarget != oPC)
{
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(oPC, INVOKE_ELDRITCH_BLAST));
float fDelay = GetDistanceBetween(oPC, oTarget)/20;
nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC, nReflexSaveType);
if(nDamage > 0)
{
int iSR = PRCDoResistSpell(oPC, oTarget, nPenetr);
if(!iSR)
{
// secondary essence effects...
if(nEssence == INVOKE_PENETRATING_BLAST || nEssence2 == INVOKE_PENETRATING_BLAST)
{
eEssence = EffectSpellResistanceDecrease(5);
if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_SPELL))
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEssence, oTarget, TurnsToSeconds(1));
}
if((nEssence == INVOKE_HINDERING_BLAST || nEssence2 == INVOKE_HINDERING_BLAST)
&& PRCGetIsAliveCreature(oTarget))
{
eEssence = EffectSlow();
if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS))
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEssence, oTarget, RoundsToSeconds(1));
}
if(nEssence == INVOKE_BINDING_BLAST || nEssence2 == INVOKE_BINDING_BLAST)
{
eEssence = EffectStunned();
if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS))
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEssence, oTarget, RoundsToSeconds(1));
}
if(nEssence == INVOKE_BEWITCHING_BLAST || nEssence2 == INVOKE_BEWITCHING_BLAST)
{
eEssence = PRCEffectConfused();
if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS))
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEssence, oTarget, RoundsToSeconds(1));
}
if((nEssence == INVOKE_BESHADOWED_BLAST || nEssence2 == INVOKE_BESHADOWED_BLAST)
&& PRCGetIsAliveCreature(oTarget))
{
eEssence = EffectBlindness();
if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_SPELL))
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEssence, oTarget, RoundsToSeconds(1));
}
if((nEssence == INVOKE_HELLRIME_BLAST || nEssence2 == INVOKE_HELLRIME_BLAST))
{
eEssence = EffectAbilityDecrease(ABILITY_DEXTERITY, 4);
if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_SPELL))
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEssence, oTarget, TurnsToSeconds(10));
}
if(nEssence == INVOKE_UTTERDARK_BLAST || nEssence2 == INVOKE_UTTERDARK_BLAST)
{
eEssence = EffectNegativeLevel(2);
if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_SPELL))
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEssence, oTarget, HoursToSeconds(1));
}
if(nEssence == INVOKE_FRIGHTFUL_BLAST || nEssence2 == INVOKE_FRIGHTFUL_BLAST)
{
effect eDur2 = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
effect eFear = EffectFrightened();
effect eAttackD = EffectAttackDecrease(2);
effect eDmgD = EffectDamageDecrease(2, DAMAGE_TYPE_BLUDGEONING|DAMAGE_TYPE_PIERCING|DAMAGE_TYPE_SLASHING);
effect SaveD = EffectSavingThrowDecrease(SAVING_THROW_ALL,2);
effect Skill = EffectSkillDecrease(SKILL_ALL_SKILLS,2);
eEssence = EffectLinkEffects(eDmgD, eDur2);
eEssence = EffectLinkEffects(eEssence, eAttackD);
eEssence = EffectLinkEffects(eEssence, SaveD);
eEssence = EffectLinkEffects(eEssence, eFear);
eEssence = EffectLinkEffects(eEssence, Skill);
if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_FEAR))
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEssence, oTarget, TurnsToSeconds(1));
}
if(nEssence == INVOKE_NOXIOUS_BLAST || nEssence2 == INVOKE_NOXIOUS_BLAST)
{
eEssence = EffectDazed();
if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_SPELL))
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEssence, oTarget, TurnsToSeconds(1));
}
if(nEssence == INVOKE_CORRUPTING_BLAST || nEssence2 == INVOKE_CORRUPTING_BLAST)
{
if(CheckTurnUndeadUses(oPC, 1))
{
int nRed = GetLevelByClass(CLASS_TYPE_ELDRITCH_DISCIPLE, oPC) / 2;
if(nRed < 1) nRed = 1;
eEssence = EffectSavingThrowDecrease(SAVING_THROW_WILL, nRed);
eEssence = EffectLinkEffects(eEssence, EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE));
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEssence, oTarget, RoundsToSeconds(1));
}
else
SpeakStringByStrRef(40550);
}
if((nEssence == INVOKE_SICKENING_BLAST || nEssence2 == INVOKE_SICKENING_BLAST)
&& PRCGetIsAliveCreature(oTarget))
{
eEssence = EffectSickened();
if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_SPELL))
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEssence, oTarget, 60.0);
}
if((nEssence == INVOKE_BRIMSTONE_BLAST || nEssence2 == INVOKE_BRIMSTONE_BLAST)
&& !GetLocalInt(oTarget, "BrimstoneFire"))
{
if(!PRCMySavingThrow(SAVING_THROW_REFLEX, oTarget, nDC, SAVING_THROW_TYPE_FIRE))
{
SetLocalInt(oTarget, "BrimstoneFire", TRUE);
int nDuration = nInvLevel / 5;
DelayCommand(RoundsToSeconds(nDuration), DeleteLocalInt(oTarget, "BrimstoneFire"));
int i;
float fRound = RoundsToSeconds(1);
for(i = 1; i <= nDuration; i++)
{
DelayCommand(fRound * i, DoDelayedBlast(oTarget));
}
}
}
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
}
// Vitriolic ignores SR
if(nEssence == INVOKE_VITRIOLIC_BLAST || nEssence2 == INVOKE_VITRIOLIC_BLAST)
{
if(iSR) ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
int nDuration = nInvLevel / 5;
int i;
float fRound = RoundsToSeconds(1);
for(i = 1; i <= nDuration; i++)
{
DelayCommand(fRound * i, DoDelayedBlast(oTarget, DAMAGE_TYPE_ACID, VFX_IMP_ACID_S));
}
}
ApplyBlastDamage(oPC, oTarget, 1, iSR, nDamage, nDamageType, nDamageType2, nHellFire, FALSE);
}
}
oTarget = MyNextObjectInShape(nShape, fRange, lTargetArea, TRUE,
OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE, GetPosition(oPC));
if(DEBUG) DoDebug("inv_eldtch_shape: Next target is: " + DebugObject2Str(oTarget));
}
/* //Get first target in spell area
object oTarget = MyFirstObjectInShape(nShape, fRange, lTargetArea, TRUE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE, GetPosition(oPC));
while(GetIsObjectValid(oTarget))
{
int nDamage = d6(nDmgDice);
if(GetHasSpellEffect(INVOKE_WILD_FRENZY, oPC))
nDamage += 2;
//Bane Blast
int nRace = MyPRCGetRacialType(oTarget);
if(nRace == ((nEssenceData >>> 16) & 0xFF) - 1
|| nRace == ((nEssenceData2 >>> 16) & 0xFF) - 1)
nDamage += d6(2);
//Hammer Blast
if(GetObjectType(oTarget) != OBJECT_TYPE_CREATURE && nEssence != INVOKE_HAMMER_BLAST && nEssence2 != INVOKE_HAMMER_BLAST)
{
nDamage /= 2;
if(nDamage < 1) nDamage = 1;
nHellFire /= 2;
}
int nRep = bDoom ? SPELL_TARGET_SELECTIVEHOSTILE : SPELL_TARGET_STANDARDHOSTILE;
// This heals friendly undead targets with negative energy damage
if (nDamageType == DAMAGE_TYPE_NEGATIVE && bDoom && GetIsFriend(oTarget, oPC) && MyPRCGetRacialType(oTarget) == RACIAL_TYPE_UNDEAD)
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectHeal(nDamage), oTarget);
else if(spellsIsTarget(oTarget, nRep, oPC) && oTarget != oPC)
{
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(oPC, INVOKE_ELDRITCH_BLAST));
float fDelay = GetDistanceBetween(oPC, oTarget)/20;
nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC, nReflexSaveType);
if(nDamage > 0)
{
//Make SR Check
int iSR = PRCDoResistSpell(oPC, oTarget, nPenetr);
if(!iSR)
{
//Apply secondary effects from essence invocations
if(nEssence == INVOKE_PENETRATING_BLAST || nEssence2 == INVOKE_PENETRATING_BLAST)
{
eEssence = EffectSpellResistanceDecrease(5);
if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_SPELL))
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEssence, oTarget, TurnsToSeconds(1));
}
if((nEssence == INVOKE_HINDERING_BLAST || nEssence2 == INVOKE_HINDERING_BLAST) && PRCGetIsAliveCreature(oTarget))
{
eEssence = EffectSlow();
if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS))
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEssence, oTarget, RoundsToSeconds(1));
}
if(nEssence == INVOKE_BINDING_BLAST || nEssence2 == INVOKE_BINDING_BLAST)
{
eEssence = EffectStunned();
if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS))
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEssence, oTarget, RoundsToSeconds(1));
}
if(nEssence == INVOKE_BEWITCHING_BLAST || nEssence2 == INVOKE_BEWITCHING_BLAST)
{
eEssence = PRCEffectConfused();
if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS))
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEssence, oTarget, RoundsToSeconds(1));
}
if((nEssence == INVOKE_BESHADOWED_BLAST || nEssence2 == INVOKE_BESHADOWED_BLAST) && PRCGetIsAliveCreature(oTarget))
{
eEssence = EffectBlindness();
if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_SPELL))
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEssence, oTarget, RoundsToSeconds(1));
}
if((nEssence == INVOKE_HELLRIME_BLAST || nEssence2 == INVOKE_HELLRIME_BLAST))
{
eEssence = EffectAbilityDecrease(ABILITY_DEXTERITY, 4);
if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_SPELL))
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEssence, oTarget, TurnsToSeconds(10));
}
if(nEssence == INVOKE_UTTERDARK_BLAST || nEssence2 == INVOKE_UTTERDARK_BLAST)
{
eEssence = EffectNegativeLevel(2);
if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_SPELL))
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEssence, oTarget, HoursToSeconds(1));
}
if(nEssence == INVOKE_FRIGHTFUL_BLAST || nEssence2 == INVOKE_FRIGHTFUL_BLAST)
{
effect eDur2 = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
effect eFear = EffectFrightened();
effect eAttackD = EffectAttackDecrease(2);
effect eDmgD = EffectDamageDecrease(2,DAMAGE_TYPE_BLUDGEONING|DAMAGE_TYPE_PIERCING|DAMAGE_TYPE_SLASHING);
effect SaveD = EffectSavingThrowDecrease(SAVING_THROW_ALL,2);
effect Skill = EffectSkillDecrease(SKILL_ALL_SKILLS,2);
eEssence = EffectLinkEffects(eDmgD, eDur2);
eEssence = EffectLinkEffects(eEssence, eAttackD);
eEssence = EffectLinkEffects(eEssence, SaveD);
eEssence = EffectLinkEffects(eEssence, eFear);
eEssence = EffectLinkEffects(eEssence, Skill);
if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_FEAR))
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEssence, oTarget, TurnsToSeconds(1));
}
if(nEssence == INVOKE_NOXIOUS_BLAST || nEssence2 == INVOKE_NOXIOUS_BLAST)
{
eEssence = EffectDazed();
if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_SPELL))
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEssence, oTarget, TurnsToSeconds(1));
}
if(nEssence == INVOKE_CORRUPTING_BLAST || nEssence2 == INVOKE_CORRUPTING_BLAST)
{
if(CheckTurnUndeadUses(oPC, 1))
{
int nRed = GetLevelByClass(CLASS_TYPE_ELDRITCH_DISCIPLE, oPC) / 2;
if(nRed < 1) nRed = 1;
eEssence = EffectSavingThrowDecrease(SAVING_THROW_WILL, nRed);
eEssence = EffectLinkEffects(eEssence, EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE));
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEssence, oTarget, RoundsToSeconds(1));
}
else
SpeakStringByStrRef(40550);//"This ability is tied to your turn undead ability, which has no more uses for today."
}
if((nEssence == INVOKE_SICKENING_BLAST || nEssence2 == INVOKE_SICKENING_BLAST) && PRCGetIsAliveCreature(oTarget))
{
eEssence = EffectSickened();
if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_SPELL))
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEssence, oTarget, 60.0);
}
if((nEssence == INVOKE_BRIMSTONE_BLAST || nEssence2 == INVOKE_BRIMSTONE_BLAST) && !GetLocalInt(oTarget, "BrimstoneFire"))
{
if(!PRCMySavingThrow(SAVING_THROW_REFLEX, oTarget, nDC, SAVING_THROW_TYPE_FIRE))
{
SetLocalInt(oTarget, "BrimstoneFire", TRUE);
int nDuration = nInvLevel / 5;
DelayCommand(RoundsToSeconds(nDuration), DeleteLocalInt(oTarget, "BrimstoneFire"));
int i;
float fRound = RoundsToSeconds(1);
for(i = 1; i <= nDuration; i++)
{
DelayCommand(fRound * i, DoDelayedBlast(oTarget));
}
}
}
//Apply the VFX impact
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
}
//Vitriolic ignores SR
if(nEssence == INVOKE_VITRIOLIC_BLAST || nEssence2 == INVOKE_VITRIOLIC_BLAST)
{
//Apply the VFX impact
if(iSR) ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
//Apply secondary effect from essence invocations
int nDuration = nInvLevel / 5;
int i;
float fRound = RoundsToSeconds(1);
for(i = 1; i <= nDuration; i++)
{
DelayCommand(fRound * i, DoDelayedBlast(oTarget, DAMAGE_TYPE_ACID, VFX_IMP_ACID_S));
}
}
//Apply damage effect
ApplyBlastDamage(oPC, oTarget, 1, iSR, nDamage, nDamageType, nDamageType2, nHellFire, FALSE);
}
}
//Get next target in spell area
oTarget = MyNextObjectInShape(nShape, fRange, lTargetArea, TRUE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE, GetPosition(oPC));
if(DEBUG) DoDebug("inv_eldtch_shape: Next target is: " + DebugObject2Str(oTarget));
}
*/
if(nBlast == INVOKE_ELDRITCH_LINE)
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectBeam(nBeamVFX, oPC, BODY_NODE_HAND, FALSE), oBeamTarget, 1.0f);
else if(nBlast == INVOKE_ELDRITCH_DOOM)
ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, EffectVisualEffect(nBeamVFX), lTargetArea, 1.0f);
//Remove the created beam target object if it exists
if (GetResRef(oBeamTarget) == "prc_invisobj") DestroyObject(oBeamTarget, 3.0);
if(bSculptor)
{
if(!GetLocalInt(oPC, "UsingSecondBlast"))
{
SetLocalInt(oPC, "UsingSecondBlast", TRUE);
UseInvocation(nBlast, CLASS_TYPE_WARLOCK, 0, TRUE);
}
else
DeleteLocalInt(oPC, "UsingSecondBlast");
}
}