Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			58 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			58 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/*
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   Fog from the Void, Exit
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   true_utr_fogvodc
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   ----------------
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    1/9/06 by Stratovarius
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*/ /** @file
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    Fog from the Void
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    Level: Perfected Map 1
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    Range: 100 feet
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    Area: 20' Radius 
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    Duration: 1 Minute
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    Spell Resistance: No
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    Save: None
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    Metautterances: Extend
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    At your words, moisture in the air and ground condenses into a thick mist.
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    You create a thick, roiling cloud of fog like the fog cloud spell.
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    If you add 10 to the DC of your Truespeak check, you can create a solid fog, as the spell.
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*/
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#include "inv_inc_invfunc"
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#include "inv_invokehook"
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#include "prc_alterations"
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void main()
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{
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    //Declare major variables
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    //Get the object that is exiting the AOE
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    object oTarget = GetExitingObject();
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    int bValid = FALSE;
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    effect eAOE;
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    if(GetHasSpellEffect(INVOKE_MIASMIC_CLOUD, oTarget))
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    {
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        //Search through the valid effects on the target.
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        eAOE = GetFirstEffect(oTarget);
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        while (GetIsEffectValid(eAOE) && bValid == FALSE)
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        {
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            if (GetEffectCreator(eAOE) == GetAreaOfEffectCreator())
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            {
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                    //If the effect was created by either half of Fog from the Void
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                    if(GetEffectSpellId(eAOE) == INVOKE_MIASMIC_CLOUD)
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                    {
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                        RemoveEffect(oTarget, eAOE);
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                        bValid = TRUE;
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                    }
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            }
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            //Get next effect on the target
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            eAOE = GetNextEffect(oTarget);
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        }
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    }
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}
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