Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			44 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			44 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/*
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13/02/19 by Stratovarius
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Clinging Darkness
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Apprentice, Dark Terrain 
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Level/School: 3rd/Conjuration (Creation) 
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Range: Close (25 ft. + 5 ft./2 levels) 
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Area: 20-ft.-radius emanation 
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Duration: 1 minute/level 
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Saving Throw: Reflex negates
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Spell Resistance: Yes
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Shadow oozes out of the floors, the walls, even the air, filling the area with wisps of writhing blackness. Creatures within the area become coated in these clinging shadows.
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Any creature affected by this mystery must make a Reflex save or become immobilized for one round. This applies each round they are in the area of effect.
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*/
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#include "shd_inc_shdfunc"
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#include "shd_mysthook"
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void main()
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{
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    if(!ShadPreMystCastCode()) return;
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    object oShadow      = OBJECT_SELF;
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    object oTarget      = PRCGetSpellTargetObject();
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    struct mystery myst = EvaluateMystery(oShadow, oTarget, METASHADOW_EXTEND);
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    if(myst.bCanMyst)
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    {
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        location lTarget = PRCGetSpellTargetLocation();
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        myst.fDur = 60.0 * myst.nShadowcasterLevel;
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        if(myst.bExtend) myst.fDur *= 2;
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        // Create AoE
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        myst.eLink = EffectAreaOfEffect(AOE_PER_CLINGING_DARKNESS);
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        if (myst.bIgnoreSR) myst.eLink = SupernaturalEffect(myst.eLink);
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        ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, myst.eLink, lTarget, myst.fDur);
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        myst.nPen = ShadowSRPen(oShadow, myst.nShadowcasterLevel);
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        myst.nSaveDC = GetShadowcasterDC(oShadow);
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        SetLocalMystery(oShadow, MYST_HOLD_MYST+"2", myst);
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    }
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} |