Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			43 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			43 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/*
 | 
						|
13/02/19 by Stratovarius
 | 
						|
 | 
						|
Congress of Shadows, Listener Script
 | 
						|
 | 
						|
Apprentice, Ebon Whispers 
 | 
						|
Level/School: 2nd/Divination [Mind-Affecting] 
 | 
						|
Range: 1 mile/level
 | 
						|
Target: One living creature whose exact location is known to you, or one living creature you know well whose approximate location (within 100 ft.) is known to you 
 | 
						|
Duration: Instantaneous 
 | 
						|
Saving Throw: None 
 | 
						|
Spell Resistance: None
 | 
						|
 | 
						|
You look toward your shadow and speak a few words knowing that some distance away, a subject hears them and might reply.
 | 
						|
 | 
						|
You speak, and your words appear in the mind of a distant creature. The message can consist of up to five words, plus one additional word per caster level. 
 | 
						|
It cannot deliver command words for magic items, or in any other respect function as anything but normal speech. If the subject is where you believe it to be, 
 | 
						|
the message is delivered. The subject recognizes the identity of the sender of the message if it knows you. The creature can then reply, using the same number 
 | 
						|
of words that you used. The message cannot cross planar boundaries.
 | 
						|
*/
 | 
						|
 | 
						|
#include "prc_inc_listener"
 | 
						|
 | 
						|
void main()
 | 
						|
{
 | 
						|
    object oShadow = GetLastSpeaker();
 | 
						|
    string sMsg    = GetMatchedSubstring(1);
 | 
						|
    
 | 
						|
    object oPartyMem = GetFirstFactionMember(oShadow, TRUE);
 | 
						|
    while (GetIsObjectValid(oPartyMem)) 
 | 
						|
    {
 | 
						|
        FloatingTextStringOnCreature(sMsg, oPartyMem, FALSE);
 | 
						|
        FloatingTextStringOnCreature("You may speak and respond", oPartyMem, FALSE);
 | 
						|
        if (!GetLocalInt(oPartyMem, "CongressShadows")) // If they haven't heard the message before
 | 
						|
        {
 | 
						|
            object oListener = SpawnListener("shd_myst_cngsmsg", GetLocation(oPartyMem), "**", oPartyMem, 15.0f, FALSE);
 | 
						|
            SetLocalInt(oPartyMem, "CongressShadows", TRUE);
 | 
						|
            DelayCommand(60.0, DeleteLocalInt(oPartyMem, "CongressShadows"));
 | 
						|
        }    
 | 
						|
        
 | 
						|
        oPartyMem = GetNextFactionMember(oShadow, TRUE); 
 | 
						|
    }    
 | 
						|
} |