Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			51 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			51 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/*
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16/02/19 by Stratovarius
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Pass Into Shadow
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Initiate, Ebon Roads 
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Level/School: 5th/Conjuration (Teleportation) 
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Range: Touch Effect: Creature touched, or up to eight willing creatures joining hands 
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Duration: Instantaneous 
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You break down the boundaries between worlds, opening a path into the Plane of Shadow.
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This mystery functions like the spell teleport.
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Voyage Into Shadow
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Initiate, Ebon Roads 
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Level/School: 6th/Illusion (Shadow) 
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Range: Touch 
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Targets: Up to one touched creature/level 
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Duration: Instantaneous
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You and other creatures you touch enter the Plane of Shadow for a brief span, using it as a means of crossing great distances on the Material Plane.
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This mystery functions like the spell greater teleport.
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*/
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#include "shd_inc_shdfunc"
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#include "shd_mysthook"
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#include "spinc_teleport"
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void main()
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{
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    if(!ShadPreMystCastCode()) return;
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    object oShadow      = OBJECT_SELF;
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    object oTarget      = PRCGetSpellTargetObject();
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    struct mystery myst = EvaluateMystery(oShadow, oTarget, METASHADOW_NONE);
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    if(myst.bCanMyst)
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    {
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        int bSelfOrParty = FALSE;
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        int bError = FALSE;
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        if (myst.nMystId == MYST_PASS_SHADOW_PARTY || myst.nMystId == MYST_VOYAGE_SHADOW_PARTY)
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            bSelfOrParty = TRUE;
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        if (myst.nMystId == MYST_VOYAGE_SHADOW_SELF || myst.nMystId == MYST_VOYAGE_SHADOW_PARTY)
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            bError = TRUE;            
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        Teleport(oShadow, myst.nShadowcasterLevel, bSelfOrParty, bError, "");          
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    }
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} |