Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			103 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			103 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/*
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   ----------------
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   Knight's Puissance, Greater
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   true_utr_knghtgr
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   ----------------
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    4/8/06 by Stratovarius
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*/ /** @file
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    Knight's Puissance, Greater
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    Level: Evolving Mind 6
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    Range: 60 feet
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    Target: One Creature
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    Duration: 5 Rounds
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    Spell Resistance: Yes
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    Save: None
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    Metautterances: Extend
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    Normal:  The blows of your target fall more surely and strike more soundly after you speak this utterance
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             Your ally gains +5 Attack and Damage Bonus.
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    Reverse: You speak words of cursing, significantly reducing your target's effectiveness in battle.
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             Your target takes a -5 Attack and Damage Penalty.
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*/
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#include "true_inc_trufunc"
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#include "true_utterhook"
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//#include "prc_alterations"
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void main()
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{
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/*
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  Spellcast Hook Code
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  Added 2006-7-19 by Stratovarius
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  If you want to make changes to all utterances
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  check true_utterhook to find out more
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*/
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    if (!TruePreUtterCastCode())
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    {
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    // If code within the PreUtterCastHook (i.e. UMD) reports FALSE, do not run this spell
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        return;
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    }
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// End of Spell Cast Hook
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    object oTrueSpeaker = OBJECT_SELF;
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    object oTarget      = PRCGetSpellTargetObject();
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    struct utterance utter = EvaluateUtterance(oTrueSpeaker, oTarget, METAUTTERANCE_EXTEND, LEXICON_EVOLVING_MIND);
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    if(utter.bCanUtter)
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    {
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        // This is done so Speak Unto the Masses can read it out of the structure
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        utter.nPen       = GetTrueSpeakPenetration(oTrueSpeaker);
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        utter.fDur       = RoundsToSeconds(5);
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        int nSRCheck;
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        if(utter.bExtend) utter.fDur *= 2;
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        // The NORMAL effect of the Utterance goes here
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        if (utter.nSpellId == UTTER_KNIGHTS_PUISSANCE_GREATER)
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        {
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        	// Used to Ignore SR in Speak Unto the Masses for friendly utterances.
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        	utter.bIgnoreSR = TRUE;
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        	// This utterance applies only to friends
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        	utter.bFriend = TRUE;
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        	// eLink is used for Duration Effects (Buff/Penalty to AC)
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        	utter.eLink = EffectLinkEffects(EffectAttackIncrease(5), EffectVisualEffect(VFX_DUR_MARK_OF_THE_HUNTER));
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        	utter.eLink = EffectLinkEffects(EffectDamageIncrease(DAMAGE_BONUS_5), utter.eLink);
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        	// Impact VFX 
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        	utter.eLink2 = EffectVisualEffect(VFX_IMP_HEAD_ODD);
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        }
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        // The REVERSE effect of the Utterance goes here
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        else // UTTER_KNIGHTS_PUISSANCE_GREATER_R
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        {
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        	// If the Spell Penetration fails, don't apply any effects
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        	nSRCheck = PRCDoResistSpell(oTrueSpeaker, oTarget, utter.nPen);
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        	if (!nSRCheck)
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        	{
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       			// eLink is used for Duration Effects (Buff/Penalty to AC)
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       			// Damage Decrease
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			object oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oTarget);
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			int nDamage = GetWeaponDamageType(oItem);
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			utter.eLink = EffectLinkEffects(EffectAttackDecrease(2), EffectVisualEffect(VFX_DUR_SPHERE_OF_ANHILIATION));
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			utter.eLink = EffectLinkEffects(utter.eLink, EffectDamageDecrease(5, nDamage));
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       			// Impact VFX 
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        		utter.eLink2 = EffectVisualEffect(VFX_IMP_HEAD_ODD);
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        	}
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        }
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        // Duration Effects
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        SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, utter.eLink, oTarget, utter.fDur, TRUE, utter.nSpellId, utter.nTruespeakerLevel);
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        // Impact Effects
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        SPApplyEffectToObject(DURATION_TYPE_INSTANT, utter.eLink2, oTarget);
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        // Speak Unto the Masses. Swats an area with the effects of this utterance
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        DoSpeakUntoTheMasses(oTrueSpeaker, oTarget, utter);
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        // Mark for the Law of Sequence. This only happens if the utterance succeeds, which is why its down here.
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        // The utterance isn't active if SR stops it
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        if (!nSRCheck) DoLawOfSequence(oTrueSpeaker, utter.nSpellId, utter.fDur);
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    }// end if - Successful utterance    
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}
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