Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			42 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			42 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
//::///////////////////////////////////////////////
 | 
						|
//:: Psionic Dragonfear
 | 
						|
//:: psi_diadra_aura.nss
 | 
						|
//:: Copyright (c) 2001 Bioware Corp.
 | 
						|
//:://////////////////////////////////////////////
 | 
						|
/*
 | 
						|
    Upon entering the aura of the creature the player
 | 
						|
    must make a will save or be struck with fear because
 | 
						|
    of the creatures presence.
 | 
						|
*/
 | 
						|
//:://////////////////////////////////////////////
 | 
						|
//:: Created By: Fox
 | 
						|
//:: Created On: Nov 15, 2007
 | 
						|
//:://////////////////////////////////////////////
 | 
						|
 | 
						|
#include "prc_alterations"
 | 
						|
#include "psi_inc_psifunc"
 | 
						|
 | 
						|
void main()
 | 
						|
{
 | 
						|
    object oManifester = OBJECT_SELF;
 | 
						|
    object oTarget     = PRCGetSpellTargetObject();
 | 
						|
    struct manifestation manif =
 | 
						|
        EvaluateDiaDragChannel(oManifester, OBJECT_INVALID,
 | 
						|
                              PowerAugmentationProfile(1,
 | 
						|
                                                       1, PRC_UNLIMITED_AUGMENTATION
 | 
						|
                                                       ),
 | 
						|
                              6 //Acts as a Level 6 Power for PP cost
 | 
						|
                              );
 | 
						|
 | 
						|
    if(manif.bCanManifest)
 | 
						|
    {
 | 
						|
        int AOESize = AOE_MOB_DRAGON_FEAR;
 | 
						|
        float fDuration = 30.0f + 6.0f * manif.nTimesAugOptUsed_1;
 | 
						|
 | 
						|
        if(DEBUG) SendMessageToPC(OBJECT_SELF," Size" +IntToString(AOESize));
 | 
						|
        //Set and apply AOE object
 | 
						|
        effect eAOE = SupernaturalEffect(EffectAreaOfEffect(AOESize,"psi_diadra_afear"));
 | 
						|
        ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eAOE, OBJECT_SELF, fDuration);
 | 
						|
    }//end manifestation
 | 
						|
}
 |