Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			98 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			98 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
//::///////////////////////////////////////////////
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//:: Channel Dragon Tail feat for Diamond Dragon
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//:: psi_diadra_tail.nss
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//::///////////////////////////////////////////////
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/*
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    Handles the Channel Dragon Tail for the Diamond Dragon prestige class.
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    Since it acts like a power, it uses the psionics system and constants.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Fox
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//:: Created On: Nov 15, 2007
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//:://////////////////////////////////////////////
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#include "psi_inc_psifunc"
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#include "prc_inc_natweap"
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#include "prc_alterations"
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//removes wings at the end of the power
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void RemoveTail(object oPC, int nTailCounter)
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{
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    if(GetPersistantLocalInt(oPC, "ChannelingTail") == nTailCounter)
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    {
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        SetPersistantLocalInt(oPC, "ChannelingTail", FALSE);
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        SetCreatureTailType(CREATURE_TAIL_TYPE_NONE, oPC);
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    }
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}
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//internal function to handle turning the wings on and off
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void ChannelTail(object oPC, float fDuration)
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{
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    //already has tail, keep it
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    if(GetCreatureTailType(oPC) != CREATURE_TAIL_TYPE_NONE) 
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        return;   
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    //otherwise grant tail
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    SetCreatureTailType(PRC_TAIL_TYPE_DRAGON_SILVER, oPC);
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    int nTailCounter = GetPersistantLocalInt(oPC, "ChannelingTail");
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    if(nTailCounter > 9) nTailCounter = 0;
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    SetPersistantLocalInt(oPC, "ChannelingTail", nTailCounter + 1);
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    //set up tail removal after power expiration
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    DelayCommand(fDuration, RemoveTail(oPC, nTailCounter + 1));
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}
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void main()
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{
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    object oManifester = OBJECT_SELF;
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    object oTarget     = PRCGetSpellTargetObject();
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    struct manifestation manif =
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        EvaluateDiaDragChannel(oManifester, OBJECT_INVALID,
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                              PowerAugmentationProfile(2,
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                                                       2, 5 //Augmentation only up to +5
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                                                       ),
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                              5 //Acts as a Level 5 Power for PP cost
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                              );
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    if(manif.bCanManifest)
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    {
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        // Set up some data
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        int nTailSize             = PRCGetCreatureSize(oTarget);
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        int nBaseDamage;
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        int nEnhancement          = manif.nTimesAugOptUsed_1;
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        effect eVis               = EffectVisualEffect(VFX_IMP_PULSE_FIRE);
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        effect eDur               = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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        float fDuration           = 60.0f * manif.nManifesterLevel;
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        // Do VFX
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        SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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        DelayCommand(1.0, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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        DelayCommand(2.0, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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        SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDur, oTarget, fDuration, FALSE);
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        //add the claws to the Natural Attack system
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        string sResRef;        
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        switch(nEnhancement)
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        {
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            case 0: sResRef = "prc_diatail_0_"; break;
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            case 1: sResRef = "prc_diatail_1_"; break;
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            case 2: sResRef = "prc_diatail_2_"; break;
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            case 3: sResRef = "prc_diatail_3_"; break;
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            case 4: sResRef = "prc_diatail_4_"; break;
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            case 5: sResRef = "prc_diatail_5_"; break;       
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        }
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        sResRef += GetAffixForSize(PRCGetCreatureSize(oTarget));
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        AddNaturalSecondaryWeapon(oTarget, sResRef);
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        DelayCommand(6.0f, 
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            NaturalSecondaryWeaponTempCheck(oManifester, oTarget, manif.nSpellID, FloatToInt(fDuration) / 6, sResRef));
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        //Add a lizard tail if no tail exists already    
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        ChannelTail(oTarget, fDuration);
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    }// end if - Successfull manifestation
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} |