Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			90 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			90 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/*
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    ----------------
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    Control Sound
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    psi_pow_ctrlsnd
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    ----------------
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    26/3/05 by Stratovarius
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*/ /** @file
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    Control Sound
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    Psychokinesis [Sonic]
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    Level: Psion/wilder 2
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    Manifesting Time: 1 standard action
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    Range: Medium (100 ft. + 10 ft./ level)
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    Target: One creature or object
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    Duration: 1 round/level
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    Saving Throw: Will negates
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    Power Resistance: Yes
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    Power Points: 3
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    Metapsionics: Extend, Twin
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    You shape and alter existing sounds, creating a zone of silence around the
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    target. If the target is hostile, it recieves a will save and power
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    resistance, otherwise the effect automatically takes place.
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "prc_inc_spells"
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void main()
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{
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/*
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  Spellcast Hook Code
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  Added 2004-11-02 by Stratovarius
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  If you want to make changes to all powers,
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  check psi_spellhook to find out more
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*/
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    if (!PsiPrePowerCastCode())
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    {
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    // If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
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        return;
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    }
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// End of Spell Cast Hook
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    object oManifester = OBJECT_SELF;
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    object oTarget     = PRCGetSpellTargetObject();
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    struct manifestation manif =
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        EvaluateManifestation(oManifester, oTarget,
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                              PowerAugmentationProfile(),
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                              METAPSIONIC_EXTEND | METAPSIONIC_TWIN
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                              );
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    if(manif.bCanManifest)
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    {
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        int nDC         = GetManifesterDC(oManifester);
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        int nPen        = GetPsiPenetration(oManifester);
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        effect eAOE     = EffectAreaOfEffect(AOE_MOB_SILENCE);
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        float fDuration = RoundsToSeconds(manif.nManifesterLevel);
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        if(manif.bExtend) fDuration *= 2;
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        // Friendly targets are considered willing. They do not get SR / save and the power is not considered hostile towards them
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        if(GetIsFriend(oTarget))
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        {
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            PRCSignalSpellEvent(oTarget, FALSE, manif.nSpellID, oManifester);
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            SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eAOE, oTarget, fDuration, TRUE, manif.nSpellID, manif.nManifesterLevel);
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        }
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        else
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        {
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            PRCSignalSpellEvent(oTarget, TRUE, manif.nSpellID, oManifester);
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            // SR check
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            if(PRCMyResistPower(oManifester, oTarget, nPen))
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            {
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                if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_SONIC))
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                {
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                    SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eAOE, oTarget, fDuration, TRUE, manif.nSpellID, manif.nManifesterLevel);
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                }
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            }
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        }
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    }
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}
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