Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			106 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			106 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/*
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   ----------------
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   Etherealness, Psionic
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   psi_pow_ethereal
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   ----------------
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   26/2/05 by Stratovarius
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*/ /** @file
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    Etherealness, Psionic
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    Psychoportation
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    Level: Psion/wilder 9
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    Manifesting Time: 1 standard action
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    Range: Touch
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    Targets: You and one other touched willing creature/three levels
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    Duration: 1 min./level
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    Saving Throw: None
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    Power Resistance: Yes (harmless)
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    Power Points: 17
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    Metapsionics: Extend
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    You and other willing creatures joined by linked hands (along with their
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    equipment) become ethereal. Besides yourself, you can bring one creature per
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    three manifester levels to the Ethereal Plane. Once ethereal, the subjects
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    need not stay together.
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    When the power expires, all affected creatures on the Ethereal Plane return
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    to material existence. Taking any hostile actions will force immediate
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    return to material existence for the creature taking the hostile action.
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "prc_inc_spells"
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#include "prc_inc_teleport"
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void main()
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{
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/*
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  Spellcast Hook Code
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  Added 2004-11-02 by Stratovarius
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  If you want to make changes to all powers,
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  check psi_spellhook to find out more
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*/
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    if (!PsiPrePowerCastCode())
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    {
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    // If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
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        return;
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    }
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// End of Spell Cast Hook
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    object oManifester  = OBJECT_SELF;
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    struct manifestation manif =
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        EvaluateManifestation(oManifester, OBJECT_INVALID,
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                              PowerAugmentationProfile(),
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                              METAPSIONIC_EXTEND
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                              );
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    if(manif.bCanManifest)
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    {
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        int nTargetCount = manif.nManifesterLevel / 3;
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        effect eLink     =                          EffectEthereal();
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               eLink     = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_SANCTUARY));
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               eLink     = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
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        location lTarget = PRCGetSpellTargetLocation();
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        float fDuration  = 60.0f * manif.nManifesterLevel;
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        if(manif.bExtend) fDuration *= 2;
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        // Make sure the manifester is not prevented from extra-dimensional movement. If it can't go, no-one goes
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        if(GetCanTeleport(oManifester, GetLocation(oManifester), FALSE, TRUE))
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        {
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            // Apply effect to self
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            SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oManifester, fDuration, TRUE, manif.nSpellID, manif.nManifesterLevel);
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            // Determine willing friends in touch range and affect them.
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            object oTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_SMALL, lTarget, TRUE, OBJECT_TYPE_CREATURE);
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            while(GetIsObjectValid(oTarget) && nTargetCount > 0)
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            {
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                if(GetIsFriend(oTarget, oManifester))
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                {
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                    // Let the AI know
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                    PRCSignalSpellEvent(oTarget, FALSE, manif.nSpellID, oManifester);
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                    // Make sure the target is not prevented from extra-dimensional movement
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                    if(GetCanTeleport(oTarget, GetLocation(oTarget), FALSE, TRUE))
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                    {
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                        SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration, TRUE, manif.nSpellID, manif.nManifesterLevel);
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                    }
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                    // Use up a target slot only if we actually did something to it
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                    nTargetCount -= 1;
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                }// end if - Target is friendly (considered willing)
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                // Get next target
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                oTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_SMALL, lTarget, TRUE, OBJECT_TYPE_CREATURE);
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            }// end while - Target loop
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        }// end if - Manifester can move extra-dimensionally
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    }// end if - Successfull manifestation
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}
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