Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			82 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			82 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/*
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   ----------------
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   Genesis
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   psi_pow_genesis
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   ----------------
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   12/4/05 by Stratovarius
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*/ /** @file
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    Genesis
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    Metacreativity (Creation)
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    Level: Shaper 9
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    Manifesting Time: 1 standard action
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    Range: Close
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    Target: A location for the portal
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    Effect: A demiplane and a portal to it
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    Duration: Instantaneous
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    Saving Throw: None
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    Power Resistance: No
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    Power Points: 17
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    Metapsionics: None
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    You create a finite plane with limited access: a Demiplane. Demiplanes created by this power are very small, very minor planes,
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    but they are private. Upon manifesting this power, a portal will appear infront of you that the manifester and all party members
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    may use to enter the plane. Once anyone exits the plane, the plane is shut until the next manifesting of this power. Exiting the
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    plane will return you to where you cast the portal.
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "prc_inc_spells"
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void main()
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{
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/*
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  Spellcast Hook Code
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  Added 2004-11-02 by Stratovarius
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  If you want to make changes to all powers,
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  check psi_spellhook to find out more
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*/
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    if (!PsiPrePowerCastCode())
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    {
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    // If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
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        return;
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    }
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// End of Spell Cast Hook
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    object oManifester = OBJECT_SELF;
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    struct manifestation manif =
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        EvaluateManifestation(oManifester, OBJECT_INVALID,
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                              PowerAugmentationProfile(),
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                              METAPSIONIC_NONE
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                              );
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    if(manif.bCanManifest)
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    {
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        location lTarget = PRCGetSpellTargetLocation();
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        object oArea = GetArea(oManifester);
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        // No recursion. No-one's bothered to implement a stack for the return locations
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        if(GetTag(oArea) != "Genesis")
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        {
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            // Apply some VFX for the portal appearance
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            ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_3), lTarget);
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            // Create the portal
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            object oPortal = CreateObject(OBJECT_TYPE_PLACEABLE, "genesisportal", lTarget, TRUE, "genesisportal");
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            if(GetIsObjectValid(oPortal))
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            {
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            	if(DEBUG) DoDebug("Created valid Genesis portal: " + GetName(oManifester));
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                SetLocalObject(oPortal, "GENESIS_CASTER", oManifester);
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            }
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        }
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    }
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}
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