Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			102 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			102 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/*
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   ----------------
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   Mind Trap
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   psi_pow_mindtrap
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   ----------------
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   17/2/05 by Stratovarius
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*/ /** @file
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    Mind Trap
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    Telepathy [Mind-Affecting]
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    Level: Psion/wilder 3
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    Manifesting Time: 1 swift action
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    Range: Personal
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    Target: You
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    Duration: 1 round
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    Saving Throw: None
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    Power Resistance: No
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    Power Points: 5
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    Metapsionics: Extend
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    You set up a trap in your mind against psionic intruders. Anyone who attacks
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    you with a telepathy power immediately loses 1d6 power points. This power’s
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    effect does not negate a power being used against you.
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    Manifesting the power is a swift action, like manifesting a quickened power,
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    and it counts toward the normal limit of one quickened power per round.
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    Augment: For every additional power point you spend, this power’s duration
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             increases by 1 round.
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "prc_inc_spells"
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void DispelMonitor(object oManifester, object oTarget, int nSpellID, int nBeatsRemaining);
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void main()
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{
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/*
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  Spellcast Hook Code
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  Added 2004-11-02 by Stratovarius
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  If you want to make changes to all powers,
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  check psi_spellhook to find out more
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*/
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    if (!PsiPrePowerCastCode())
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    {
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    // If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
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        return;
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    }
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// End of Spell Cast Hook
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    object oManifester = OBJECT_SELF;
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    object oTarget     = PRCGetSpellTargetObject();
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    struct manifestation manif =
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        EvaluateManifestation(oManifester, oTarget,
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                              PowerAugmentationProfile(PRC_NO_GENERIC_AUGMENTS,
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                                                       1, PRC_UNLIMITED_AUGMENTATION
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                                                       ),
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                              METAPSIONIC_EXTEND
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                              );
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    if(manif.bCanManifest)
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    {
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        effect eDur     = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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        float fDuration = 6.0f * (1 + manif.nTimesAugOptUsed_1);
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        if(manif.bExtend) fDuration *= 2;
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        // Set the marker local
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        SetLocalInt(oTarget, "PRC_Power_MindTrap_Active", TRUE);
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        // Set a VFX for the monitor to watch
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        SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDur, oTarget, fDuration, TRUE, manif.nSpellID, manif.nManifesterLevel);
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        // Start the monitor
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        DelayCommand(6.0f, DispelMonitor(oManifester, oTarget, manif.nSpellID, FloatToInt(fDuration) / 6));
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    }
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}
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void DispelMonitor(object oManifester, object oTarget, int nSpellID, int nBeatsRemaining)
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{
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    // Has the power ended since the last beat, or does the duration run out now
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    if((--nBeatsRemaining == 0)                                         ||
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       PRCGetDelayedSpellEffectsExpired(nSpellID, oTarget, oManifester)
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       )
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    {
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        if(DEBUG) DoDebug("psi_pow_mindtrap: Power expired, clearing");
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        // Clear the marker
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        DeleteLocalInt(oTarget, "PRC_Power_MindTrap_Active");
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    }
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    else
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       DelayCommand(6.0f, DispelMonitor(oManifester, oTarget, nSpellID, nBeatsRemaining));
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}
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