Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			112 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			112 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/*
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    ----------------
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    Recall Death
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    psi_pow_rcldeath
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    ----------------
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    28/10/04 by Stratovarius
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*/ /** @file
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    Recall Death
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    Clairsentience [Death, Mind-Affecting]
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    Level: Psion/wilder 8
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    Manifesting Time: 1 standard action
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    Range: Medium (100 ft. + 10 ft./ level)
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    Target: One creature
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    Duration: Instantaneous
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    Saving Throw: Will partial; see text
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    Power Resistance: Yes
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    Power Points: 15
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    Metapsionics: Empower, Maximize, Twin
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    As recall agony, except the wounds revealed by folding the fourth dimension
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    are potentially fatal. If the target fails its Will save, it dies. If the
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    save succeeds, the target instead takes 5d6 points of damage.
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "prc_inc_spells"
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void main()
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{
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/*
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  Spellcast Hook Code
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  Added 2004-11-02 by Stratovarius
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  If you want to make changes to all powers,
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  check psi_spellhook to find out more
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*/
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    if (!PsiPrePowerCastCode())
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    {
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    // If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
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        return;
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    }
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// End of Spell Cast Hook
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    object oManifester = OBJECT_SELF;
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    object oTarget     = PRCGetSpellTargetObject();
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    struct manifestation manif =
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        EvaluateManifestation(oManifester, oTarget,
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                              PowerAugmentationProfile(),
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                              METAPSIONIC_EMPOWER | METAPSIONIC_MAXIMIZE | METAPSIONIC_TWIN
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                              );
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    if(manif.bCanManifest)
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    {
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        int nDC           = GetManifesterDC(oManifester);
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        int nPen          = GetPsiPenetration(oManifester);
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        int nNumberOfDice = 5;
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        int nDieSize      = 6;
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        int nDamage;
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        effect eDeathLink = EffectLinkEffects(EffectDeath(),
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                                              EffectVisualEffect(VFX_IMP_DEATH_L)
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                                              );
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        effect eDamageVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY);
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        effect eDamage;
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        // Let the AI know
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        PRCSignalSpellEvent(oTarget, TRUE, manif.nSpellID, oManifester);
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        // Check immunities
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        if(!GetIsImmune(oTarget, IMMUNITY_TYPE_DEATH,       oManifester) &&
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           !GetIsImmune(oTarget, IMMUNITY_TYPE_MIND_SPELLS, oManifester)
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           )
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        {
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            // Handle Twin Power
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            int nRepeats = manif.bTwin ? 2 : 1;
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            for(; nRepeats > 0; nRepeats--)
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            {
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                // Check for immunity and Power Resistance
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                if(PRCMyResistPower(oManifester, oTarget, nPen))
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                {
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                    // Save - Will partial for just damage
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                    if(PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS) && !GetHasMettle(oTarget, SAVING_THROW_WILL))
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                    {
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                        // Roll damage
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                        nDamage = MetaPsionicsDamage(manif, nDieSize, nNumberOfDice, 0, 0, TRUE, FALSE);
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                        // Target-specific stuff
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                        nDamage = GetTargetSpecificChangesToDamage(oTarget, oManifester, nDamage, TRUE, FALSE);
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                        //Apply the VFX impact and effects
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                        eDamage = EffectDamage(nDamage, DAMAGE_TYPE_MAGICAL);
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                        SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDamageVis, oTarget);
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                        SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDamage, oTarget);
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                    }// end if - Save success
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                    // Failed save -> Death
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                    else
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                    {
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                            DeathlessFrenzyCheck(oTarget);
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                        SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDeathLink, oTarget);
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                    }// end else - Save failure
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                }// end if - SR check
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            }// end for - Twin Power
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        }// end if - Immunity check
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    }// end if - Successfull manifestation
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}
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