Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			97 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			97 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/*
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   ----------------
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   Reddopsi
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   psi_pow_reddopsi
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   ----------------
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   6/10/05 by Stratovarius
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*/ /** @file
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    Reddopsi
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    Psychokinesis
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    Level: Kineticist 7
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    Manifesting Time: 1 standard action
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    Range: Personal
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    Target: You
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    Duration: 10 min./level
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    Power Points: 13
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    Metapsionics: Extend
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    When you manifest reddopsi, powers targeted against you rebound to affect
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    the original manifester. This effect reverses powers that have only you as a
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    target (except dispel psionics and similar powers or effects). Powers that
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    affect an area can’t be reversed. Reddopsi also can’t reverse any power with
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    a range of touch.
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    Should you rebound a power back against a manifester who also is protected
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    by reddopsi, the power rebounds once more upon you.
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "prc_inc_spells"
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void DispelMonitor(object oManifester, object oTarget, int nSpellID, int nBeatsRemaining);
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void main()
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{
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/*
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  Spellcast Hook Code
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  Added 2004-11-02 by Stratovarius
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  If you want to make changes to all powers,
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  check psi_spellhook to find out more
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*/
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    if (!PsiPrePowerCastCode())
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    {
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    // If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
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        return;
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    }
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// End of Spell Cast Hook
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    object oManifester = OBJECT_SELF;
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    object oTarget     = PRCGetSpellTargetObject();
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    struct manifestation manif =
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        EvaluateManifestation(oManifester, oTarget,
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                              PowerAugmentationProfile(),
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                              METAPSIONIC_EXTEND
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                              );
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    if(manif.bCanManifest)
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    {
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        effect eDur     = EffectVisualEffect(VFX_DUR_PROT_EPIC_ARMOR);
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	float fDuration = 600.0 * manif.nManifesterLevel;
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	if(manif.bExtend) fDuration *= 2;
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	// Set the marker local
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	SetLocalInt(oTarget, "PRC_Power_Reddopsi_Active", TRUE);
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	// Set a VFX for the monitor to watch
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        SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDur, oTarget, fDuration, TRUE, manif.nSpellID, manif.nManifesterLevel);
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        // Start the monitor
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        DelayCommand(6.0f, DispelMonitor(oManifester, oTarget, manif.nSpellID, FloatToInt(fDuration) / 6));
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    }// end if - Successfull manifestation
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}
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void DispelMonitor(object oManifester, object oTarget, int nSpellID, int nBeatsRemaining)
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{
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    // Has the power ended since the last beat, or does the duration run out now
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    if((--nBeatsRemaining == 0)                                         ||
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       PRCGetDelayedSpellEffectsExpired(nSpellID, oTarget, oManifester)
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       )
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    {
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        if(DEBUG) DoDebug("psi_pow_reddopsi: Power expired, clearing");
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        // Clear the marker
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        DeleteLocalInt(oTarget, "PRC_Power_Reddopsi_Active");
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    }
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    else
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       DelayCommand(6.0f, DispelMonitor(oManifester, oTarget, nSpellID, nBeatsRemaining));
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}
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