Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			77 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			77 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/*
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   ----------------
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   Touchsight
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   psi_pow_tchsght
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   ----------------
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   17/2/05 by Stratovarius
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*/ /** @file
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    Touchsight
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    Psychometabolism
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    Level: Psion/wilder 3
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    Manifesting Time: 1 standard action
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    Range: Personal
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    Target: You
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    Duration: 1 min./level
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    Power Points: 5
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    Metapsionics: Extend
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    You generate a subtle telekinetic field of mental contact, allowing you to
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    “feel” your surroundings even in total darkness or when your sight would
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    otherwise be obscured by your physical environment. You ignore invisibility,
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    darkness, and concealment. You do not need to make Spot or Listen checks to
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    notice creatures; you can detect and pinpoint all creatures within 60 feet.
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    In many circumstances, comparing your regular senses to what you learn with
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    touchsight is enough to tell you the difference between visible, invisible,
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    hiding, and concealed creatures.
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "prc_alterations"
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void main()
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{
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/*
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  Spellcast Hook Code
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  Added 2004-11-02 by Stratovarius
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  If you want to make changes to all powers,
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  check psi_spellhook to find out more
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*/
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    if (!PsiPrePowerCastCode())
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    {
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    // If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
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        return;
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    }
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// End of Spell Cast Hook
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    object oManifester = OBJECT_SELF;
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    object oTarget     = PRCGetSpellTargetObject();
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    struct manifestation manif =
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        EvaluateManifestation(oManifester, oTarget,
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                              PowerAugmentationProfile(),
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                              METAPSIONIC_EXTEND
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                              );
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    if(manif.bCanManifest)
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    {
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        effect eLink    =                          EffectTrueSeeing();
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               eLink    = EffectLinkEffects(eLink, EffectUltravision());
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               eLink    = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_ULTRAVISION));
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               eLink    = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_MAGICAL_SIGHT));
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               eLink    = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
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        float fDuration = 60.0f * manif.nManifesterLevel;
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        if(manif.bExtend) fDuration *= 2;
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        // Apply effects
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        SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration, TRUE, manif.nSpellID, manif.nManifesterLevel);
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    }// end if - Successfull manifestation
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}
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