Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			100 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			100 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/*
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   ----------------
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   Timeless Body
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   psi_pow_timebody
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   ----------------
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   26/2/05 by Stratovarius
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*/ /** @file
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    Timeless Body
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    Psychoportation
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    Level: Psion/wilder 9
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    Manifesting Time: 1 standard action
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    Range: Personal
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    Target: You
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    Duration: 1 round
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    Power Points: 17
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    Metapsionics: Extend
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    Your body ignores all harmful (and helpful) effects. While timeless body is
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    in effect, you are invulnerable to all attacks and powers.
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "prc_alterations"
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void main()
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{
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/*
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  Spellcast Hook Code
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  Added 2004-11-02 by Stratovarius
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  If you want to make changes to all powers,
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  check psi_spellhook to find out more
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*/
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    if (!PsiPrePowerCastCode())
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    {
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    // If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
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        return;
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    }
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// End of Spell Cast Hook
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    object oManifester = OBJECT_SELF;
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    object oTarget     = PRCGetSpellTargetObject();
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    struct manifestation manif =
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        EvaluateManifestation(oManifester, oTarget,
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                              PowerAugmentationProfile(),
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                              METAPSIONIC_EXTEND
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                              );
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    if(manif.bCanManifest)
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    {
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        effect eLink    = EffectSpellImmunity(SPELL_ALL_SPELLS);
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        // Damage immunities
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               eLink    = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_ACID,        100));
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               eLink    = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_BLUDGEONING, 100));
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               eLink    = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_COLD,        100));
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               eLink    = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_DIVINE,      100));
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               eLink    = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_ELECTRICAL,  100));
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               eLink    = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_FIRE,        100));
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               eLink    = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_MAGICAL,     100));
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               eLink    = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_NEGATIVE,    100));
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               eLink    = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_PIERCING,    100));
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               eLink    = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_POSITIVE,    100));
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               eLink    = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_SLASHING,    100));
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               eLink    = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_SONIC,       100));
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        // Specific immunities
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               eLink    = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_ABILITY_DECREASE));
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               eLink    = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_BLINDNESS));
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               eLink    = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_DEAFNESS));
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               eLink    = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_CRITICAL_HIT));
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               eLink    = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_DEATH));
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               eLink    = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_DISEASE));
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               eLink    = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_ENTANGLE));
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               eLink    = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_SLOW));
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               eLink    = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_KNOCKDOWN));
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               eLink    = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_NEGATIVE_LEVEL));
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               eLink    = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_PARALYSIS));
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               eLink    = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_SILENCE));
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               eLink    = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_SNEAK_ATTACK));
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               eLink    = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_TRAP));
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               eLink    = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_MIND_SPELLS));
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        // Visuals
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               eLink    = EffectLinkEffects(eLink, EffectVisualEffect(PSI_DUR_TIMELESS_BODY));
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               eLink    = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
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        effect eVis     = EffectVisualEffect(VFX_IMP_MAGIC_PROTECTION);
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        float fDuration = 6.0f;
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        if(manif.bExtend) fDuration *= 2;
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        // Apply effects
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        SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration, TRUE, manif.nSpellID, manif.nManifesterLevel);
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        SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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    }// end if - Successfull manifestation
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} |