Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			87 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			87 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/*
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   ----------------
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   Vigor
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   psi_pow_vigor
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   ----------------
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   28/10/04 by Stratovarius
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*/ /** @file
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    Vigor
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    Psychometabolism
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    Level: Psion/wilder 1, psychic warrior 1
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    Manifesting Time: 1 standard action
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    Range: Personal
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    Target: You
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    Duration: 1 min./level
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    Power Points: 1
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    Metapsionics: Extend
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    You suffuse yourself with power, gaining 5 temporary hit points. Using this
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    power again when an earlier manifestation has not expired merely replaces
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    the older temporary hit points (if any remain) with the newer ones.
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    Augment: For every additional power point you spend, the number of temporary
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             hit points you gain increases by 5.
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "prc_alterations"
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void main()
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{
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/*
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  Spellcast Hook Code
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  Added 2004-11-02 by Stratovarius
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  If you want to make changes to all powers,
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  check psi_spellhook to find out more
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*/
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    if (!PsiPrePowerCastCode())
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    {
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    // If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
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        return;
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    }
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// End of Spell Cast Hook
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    object oManifester = OBJECT_SELF;
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    object oTarget     = PRCGetSpellTargetObject();
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    struct manifestation manif =
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        EvaluateManifestation(oManifester, oTarget,
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                              PowerAugmentationProfile(PRC_NO_GENERIC_AUGMENTS,
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                                                       1, PRC_UNLIMITED_AUGMENTATION
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                                                       ),
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                              METAPSIONIC_EXTEND
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                              );
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    if(manif.bCanManifest)
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    {
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        int nHP         = 5 * (1 + manif.nTimesAugOptUsed_1);
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        effect eLink    =                          EffectTemporaryHitpoints(nHP);
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               eLink    = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
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        effect eVis     = EffectVisualEffect(VFX_IMP_HOLY_AID);
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        float fDuration = 60.0f * manif.nManifesterLevel;
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        if(manif.bExtend) fDuration *= 2;
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        // Remove previous Vigor
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        effect eTest = GetFirstEffect(oTarget);
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        while(GetIsEffectValid(eTest))
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        {
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            if(GetEffectSpellId(eTest) == POWER_VIGOR)
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                RemoveEffect(oTarget, eTest);
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            eTest = GetNextEffect(oTarget);
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        }
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        // Apply effects
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        SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration, TRUE, manif.nSpellID, manif.nManifesterLevel);
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        SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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    }// end if - Successfull manifestation
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}
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