Improved Trip / Disarm should be Champion of Corellon bonus feats. Crinti Shadow Marauders don't get weapon proficiencies. Epic Dragon Shaman is 21st level. JPM was missing epic arcane bonus feats. Karsites & Silverbrows can enter Crinti Shadow Maarauder. Drunken Rage can allow entry into Frostrager. Knight of the Sacred Seal was missing FEATOR prereq for Weapon Focus: Shortsword. Two-Weapon Defense is a general feat. Tweaked Echoblade enchantment cost. Added base class equpiment packages more inline with PnP & the actual package descriptions (@Cypher). Added a modified packages.2da to support the above. Updated Dynamic Conversation tokens as to greatly lessen the chance of conflicting with module dialogues. Added weapon proficiencies to FeatToIprop(). Added pnp essentia scaling support for meldshaper levels over 40. Added GetProficiencyFeatOfWeaponType(). Added GetHasSwashbucklerWeapon(). Added GetHasCorellonWeapon(). Fixed spelling for IP_CONST_FEAT_WEAPON_PROFICIENCY_NUNCHAKU. Fixed PsyRogue's Enhanced Sneak Attack scaling. Eldrtich Doom shouldn't target non-hostiles. Fixed Hellfire Warlock fire resistance to work with other sources of fire resistance. Fixed text feedback for Island in Time. Added some DEBUG for Shadow Blade. prc_2da_cache creature should no longer be accidently targetable, causing faction issues. Added a PnP cat creature, for the hell of it. Tibitz is Dragon Magizine, unfortunately. Updated text tokens for Astral Construct convos. Updated text tokens for soulknife's mindblade convos. If you save vs certain fear effects, they fail to work on you for 24 hours, from that source. (Form of Doom, Dragon Fear) Fixed Prismatic Sphere VFX bug (@Syrophir) Fixed Banishment bug on all Prismatic spells. Bralani Eldarin were missing Low-Light Vision. Fixed Lips of Rapture bug. Prelimiary work to making Favoured Soul's Deity's Weapon closer to PnP. Fixed Firey Burst bug. I think. Updated notes. Updated PRC8 Manual.
453 lines
15 KiB
Plaintext
453 lines
15 KiB
Plaintext
//Reserve Feat Script
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//prc_reservefeat
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//by ebonfowl 5/5/2022
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//Dedicated to Edgar, the real ebonfowl
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//Lookup constants
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//Domains
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const string RESERVESPELL_DOMAIN_DESTRUCTION = "destruc";
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const string RESERVESPELL_DOMAIN_DEATH = "dethdom";
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const string RESERVESPELL_DOMAIN_WAR = "wardom";
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//Descriptors
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const string RESERVESPELL_DESCRIPTOR_ACID = "acid";
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const string RESERVESPELL_DESCRIPTOR_AIR = "air";
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const string RESERVESPELL_DESCRIPTOR_COLD = "cold";
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const string RESERVESPELL_DESCRIPTOR_DARKNESS = "darknes";
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const string RESERVESPELL_DESCRIPTOR_EARTH = "earth";
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const string RESERVESPELL_DESCRIPTOR_ELECTRICITY = "electri";
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const string RESERVESPELL_DESCRIPTOR_FIRE = "fire";
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const string RESERVESPELL_DESCRIPTOR_FORCE = "force";
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const string RESERVESPELL_DESCRIPTOR_GLAMER = "glamer";
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const string RESERVESPELL_DESCRIPTOR_HEALING = "healing";
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const string RESERVESPELL_DESCRIPTOR_LIGHT = "light";
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const string RESERVESPELL_DESCRIPTOR_POLYMORPH = "polymor";
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const string RESERVESPELL_DESCRIPTOR_SONIC = "sonic";
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const string RESERVESPELL_DESCRIPTOR_SUMMONING = "summon";
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const string RESERVESPELL_DESCRIPTOR_TELEPORTATION = "teleprt";
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const string RESERVESPELL_DESCRIPTOR_WATER = "water";
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//Schools
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const string RESERVESPELL_SCHOOL_ABJURATION = "abjurat";
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const string RESERVESPELL_SCHOOL_ENCHANTMENT = "enchant";
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const string RESERVESPELL_SCHOOL_NECROMANCY = "necro";
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//Includes
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#include "prc_feat_const"
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#include "prc_x2_itemprop"
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#include "psi_inc_psifunc"
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//ebonfowl: this function is not currently used, but I am leaving it in just in case
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/*
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int GetHighestSpellAvailable(object oPC)
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{
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//This will loop all the spells and return the highest level available to cast
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string sFile = "prc_all"; //May need to rename
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int i;
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int nSpellID;
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int nNewSpellLevel;
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int nSpellLevel = 0;
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string sSpellLabel;
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for (i = 0; i < 500; i++) // Adjust max i to reflect something close to the highest row number in the 2das
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{
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nSpellID = StringToInt(Get2DACache(sFile, "SpellID", i));
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sSpellLabel = Get2DACache(sFile, "Label", i);
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if(sSpellLabel != "") // Non-blank row
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{
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if(PRCGetHasSpell(nSpellID, oPC))
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{
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nNewSpellLevel = StringToInt(Get2DACache(sFile, "Innate", i));
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if (nNewSpellLevel > nSpellLevel) nSpellLevel = nNewSpellLevel;
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}
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}
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}
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return nSpellLevel;
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}
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*/
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int GetHighestSpellAvailableBySchool(object oPC, string sSchool)
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{
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//This will loop all spells fpr a given school and return the highest level available to cast
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string sFile = "prc_desc_" + sSchool;
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int i;
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int nSpellID;
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int nNewSpellLevel;
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int nSpellLevel = 0;
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string sSpellLabel;
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for (i = 0; i < 126; i++) // Adjust max i to reflect something close to the highest row number in the 2das
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{
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nSpellID = StringToInt(Get2DACache(sFile, "SpellID", i));
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sSpellLabel = Get2DACache(sFile, "Label", i);
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if(sSpellLabel != "") // Non-blank row
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{
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if(PRCGetHasSpell(nSpellID, oPC))
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{
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nNewSpellLevel = StringToInt(Get2DACache(sFile, "Innate", i));
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if (nNewSpellLevel > nSpellLevel) nSpellLevel = nNewSpellLevel;
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}
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}
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}
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return nSpellLevel;
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}
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int GetHighestDomainSpellAvailable(object oPC, string sDomain) //This will loop all domain spells for a given domain and return the highest level available to cast
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{
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string sFile = "prc_desc_" + sDomain;
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int i;
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int nSpellID;
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int nNewSpellLevel;
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int nSpellLevel = 0;
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string sSpellLabel;
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for (i = 0; i < 12; i++) // Adjust max i to reflect something close to the highest row number in the 2das
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{
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nSpellID = StringToInt(Get2DACache(sFile, "SpellID", i));
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sSpellLabel = Get2DACache(sFile, "Label", i);
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if(sSpellLabel != "") // Non-blank row
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{
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if(PRCGetHasSpell(nSpellID, oPC))
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{
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nNewSpellLevel = StringToInt(Get2DACache(sFile, "Innate", i));
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if (nNewSpellLevel > nSpellLevel) nSpellLevel = nNewSpellLevel;
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}
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}
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}
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return nSpellLevel;
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}
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int GetHighestSpellAvailableByDescriptor(object oPC, string sDescriptor)
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{
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//This will loop all spells fpr a given descriptor and return the highest level available to cast
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string sFile = "prc_desc_" + sDescriptor;
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int i;
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int nSpellID;
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int nNewSpellLevel;
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int nSpellLevel = 0;
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string sSpellLabel;
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for (i = 0; i < 125; i++) // Adjust max i to reflect something close to the highest row number in the 2das
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{
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nSpellID = StringToInt(Get2DACache(sFile, "SpellID", i));
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sSpellLabel = Get2DACache(sFile, "Label", i);
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if(sSpellLabel != "") // Non-blank row
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{
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SendMessageToPC(oPC, "GetHighestSpellAvailableByDescriptor >> Entered function.");
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SendMessageToPC(oPC, "Row " + IntToString(i) +
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" Label = " + sSpellLabel +
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" SpellID = " + IntToString(nSpellID) +
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" HasSpell " + IntToString(PRCGetHasSpell(nSpellID, oPC)));
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if(PRCGetHasSpell(nSpellID, oPC))
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{
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nNewSpellLevel = StringToInt(Get2DACache(sFile, "Innate", i));
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if (nNewSpellLevel > nSpellLevel) nSpellLevel = nNewSpellLevel;
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}
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}
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}
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return nSpellLevel;
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}
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void UpdateReserveFeats(object oPC) //This will check for each reserve feat, call the function to set the bonus, then set the bonus
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{
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object oWeapon, oOffHand;
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int nBonus;
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int nDamage;
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effect eEffect;
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effect eCheckEffect;
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string sTag;
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//Holy Warrior
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if (GetHasFeat(FEAT_HOLY_WARRIOR, oPC)) //Update constant when feat constant is made
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{
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nBonus = GetHighestDomainSpellAvailable(oPC, RESERVESPELL_DOMAIN_WAR);
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nDamage = IPGetDamageBonusConstantFromNumber(nBonus);
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oWeapon = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC);
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oOffHand = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oPC);
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eEffect = EffectDamageIncrease(nDamage, DAMAGE_TYPE_SLASHING);
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eEffect = TagEffect(eEffect, "HolyWarriorBonus");
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eEffect = SupernaturalEffect(eEffect);
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eCheckEffect = GetFirstEffect(oPC);
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while (GetIsEffectValid(eCheckEffect))
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{
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if (GetEffectTag(eCheckEffect) == "HolyWarriorBonus")
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{
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RemoveEffect(oPC, eCheckEffect);
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}
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eCheckEffect = GetNextEffect(oPC);
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}
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if (IPGetIsMeleeWeapon(oWeapon) ||
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IPGetIsMeleeWeapon(oOffHand) ||
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GetWeaponRanged(oWeapon) ||
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GetWeaponRanged(oOffHand))
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{
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if (nBonus > 3) ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oPC);
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}
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}
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//Mystic Backlash
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if (GetHasFeat(FEAT_MYSTIC_BACKLASH, oPC)) //Update constant when feat constant is made
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{
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nBonus = GetHighestSpellAvailableBySchool(oPC, RESERVESPELL_SCHOOL_ABJURATION);
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DeleteLocalInt(oPC, "MysticBacklashBonus");
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if (nBonus > 4) SetLocalInt(oPC, "MysticBacklashBonus", nBonus);
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}
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//Acidic Splatter
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if(GetHasFeat(FEAT_ACIDIC_SPLATTER, oPC))
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{
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nBonus = GetHighestSpellAvailableByDescriptor(oPC, RESERVESPELL_DESCRIPTOR_ACID);
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if((GetHasSpell(SPELL_ACID_FOG, oPC)) || (PRCGetIsRealSpellKnown(SPELL_ACID_FOG, oPC)))
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{
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nBonus = 6;
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}
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DeleteLocalInt(oPC, "AcidicSplatterBonus");
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if (nBonus > 1) SetLocalInt(oPC, "AcidicSplatterBonus", nBonus);
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}
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//Fiery Burst
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if(GetHasFeat(FEAT_FIERY_BURST, oPC))
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{
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nBonus = GetHighestSpellAvailableByDescriptor(oPC, RESERVESPELL_DESCRIPTOR_FIRE);
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DeleteLocalInt(oPC, "FieryBurstBonus");
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if (nBonus > 1) SetLocalInt(oPC, "FieryBurstBonus", nBonus);
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}
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//Storm Bolt
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if(GetHasFeat(FEAT_STORM_BOLT, oPC))
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{
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nBonus = GetHighestSpellAvailableByDescriptor(oPC, RESERVESPELL_DESCRIPTOR_ELECTRICITY);
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DeleteLocalInt(oPC, "StormBoltBonus");
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if (nBonus > 2) SetLocalInt(oPC, "StormBoltBonus", nBonus);
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}
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//Winter's Blast
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if(GetHasFeat(FEAT_WINTERS_BLAST, oPC))
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{
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nBonus = GetHighestSpellAvailableByDescriptor(oPC, RESERVESPELL_DESCRIPTOR_COLD);
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DeleteLocalInt(oPC, "WintersBlastBonus");
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if (nBonus > 1) SetLocalInt(oPC, "WintersBlastBonus", nBonus);
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}
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//Clap of Thunder
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if(GetHasFeat(FEAT_CLAP_OF_THUNDER, oPC))
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{
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nBonus = GetHighestSpellAvailableByDescriptor(oPC, RESERVESPELL_DESCRIPTOR_SONIC);
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DeleteLocalInt(oPC, "ClapOfThunderBonus");
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if (nBonus > 2) SetLocalInt(oPC, "ClapOfThunderBonus", nBonus);
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}
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//Sickening Grasp
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if (GetHasFeat(FEAT_SICKENING_GRASP, oPC)) //Update constant when feat constant is made
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{
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nBonus = GetHighestSpellAvailableBySchool(oPC, RESERVESPELL_SCHOOL_NECROMANCY);
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DeleteLocalInt(oPC, "SickeningGraspBonus");
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if (nBonus > 2) SetLocalInt(oPC, "SickeningGraspBonus", nBonus);
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}
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//Touch of Healing
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if(GetHasFeat(FEAT_TOUCH_OF_HEALING, oPC))
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{
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nBonus = GetHighestSpellAvailableByDescriptor(oPC, RESERVESPELL_DESCRIPTOR_HEALING);
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DeleteLocalInt(oPC, "TouchOfHealingBonus");
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if (nBonus > 1) SetLocalInt(oPC, "TouchOfHealingBonus", nBonus);
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}
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//Dimensional Jaunt
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if(GetHasFeat(FEAT_DIMENSIONAL_JAUNT, oPC))
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{
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nBonus = GetHighestSpellAvailableByDescriptor(oPC, RESERVESPELL_DESCRIPTOR_TELEPORTATION);
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DeleteLocalInt(oPC, "DimensionalJauntBonus");
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if (nBonus > 3) SetLocalInt(oPC, "DimensionalJauntBonus", nBonus);
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}
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//Clutch of Earth
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if(GetHasFeat(FEAT_CLUTCH_OF_EARTH, oPC))
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{
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nBonus = GetHighestSpellAvailableByDescriptor(oPC, RESERVESPELL_DESCRIPTOR_EARTH);
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DeleteLocalInt(oPC, "ClutchOfEarthBonus");
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if (nBonus > 1) SetLocalInt(oPC, "ClutchOfEarthBonus", nBonus);
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}
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//Borne Aloft
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if(GetHasFeat(FEAT_BORNE_ALOFT, oPC))
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{
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nBonus = GetHighestSpellAvailableByDescriptor(oPC, RESERVESPELL_DESCRIPTOR_AIR);
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DeleteLocalInt(oPC, "BorneAloftBonus");
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if (nBonus > 4) SetLocalInt(oPC, "BorneAloftBonus", nBonus);
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}
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//Protective Ward
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if (GetHasFeat(FEAT_PROTECTIVE_WARD, oPC))
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{
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nBonus = GetHighestSpellAvailableBySchool(oPC, RESERVESPELL_SCHOOL_ABJURATION);
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DeleteLocalInt(oPC, "ProtectiveWardBonus");
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if (nBonus > 0) SetLocalInt(oPC, "ProtectiveWardBonus", nBonus);
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}
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//Shadow Veil
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if(GetHasFeat(FEAT_SHADOW_VEIL, oPC))
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{
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nBonus = GetHighestSpellAvailableByDescriptor(oPC, RESERVESPELL_DESCRIPTOR_DARKNESS);
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DeleteLocalInt(oPC, "ShadowVeilBonus");
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if (nBonus > 1) SetLocalInt(oPC, "ShadowVeilBonus", nBonus);
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}
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//Sunlight Eyes
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if(GetHasFeat(FEAT_SUNLIGHT_EYES, oPC))
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{
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nBonus = GetHighestSpellAvailableByDescriptor(oPC, RESERVESPELL_DESCRIPTOR_LIGHT);
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DeleteLocalInt(oPC, "SunlightEyesBonus");
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if (nBonus > 1) SetLocalInt(oPC, "SunlightEyesBonus", nBonus);
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}
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//Touch of Distraction
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if (GetHasFeat(FEAT_TOUCH_OF_DISTRACTION, oPC))
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{
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nBonus = GetHighestSpellAvailableBySchool(oPC, RESERVESPELL_SCHOOL_ENCHANTMENT);
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DeleteLocalInt(oPC, "TouchOfDistractionBonus");
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if (nBonus > 2) SetLocalInt(oPC, "TouchOfDistractionBonus", nBonus);
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}
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//Umbral Shroud
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if(GetHasFeat(FEAT_UMBRAL_SHROUD, oPC))
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{
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nBonus = GetHighestSpellAvailableByDescriptor(oPC, RESERVESPELL_DESCRIPTOR_DARKNESS);
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DeleteLocalInt(oPC, "UmbralShroudBonus");
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if (nBonus > 2) SetLocalInt(oPC, "UmbralShroudBonus", nBonus);
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}
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//Charnel Miasma
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if(GetHasFeat(FEAT_CHARNEL_MIASMA, oPC))
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{
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nBonus = GetHighestDomainSpellAvailable(oPC, RESERVESPELL_DOMAIN_DEATH);
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DeleteLocalInt(oPC, "CharnelMiasmaBonus");
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if (nBonus > 1) SetLocalInt(oPC, "CharnelMiasmaBonus", nBonus);
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}
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//Drowning Glance
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if(GetHasFeat(FEAT_DROWNING_GLANCE, oPC))
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{
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nBonus = GetHighestSpellAvailableByDescriptor(oPC, RESERVESPELL_DESCRIPTOR_WATER);
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DeleteLocalInt(oPC, "DrowningGlanceBonus");
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if (nBonus > 3) SetLocalInt(oPC, "DrowningGlanceBonus", nBonus);
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}
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//Invisible Needle
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if(GetHasFeat(FEAT_INVISIBLE_NEEDLE, oPC))
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{
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nBonus = GetHighestSpellAvailableByDescriptor(oPC, RESERVESPELL_DESCRIPTOR_FORCE);
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DeleteLocalInt(oPC, "InvisibleNeedleBonus");
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if (nBonus > 2) SetLocalInt(oPC, "InvisibleNeedleBonus", nBonus);
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}
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//Summon Elemental
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if(GetHasFeat(FEAT_SUMMON_ELEMENTAL, oPC))
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{
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nBonus = GetHighestSpellAvailableByDescriptor(oPC, RESERVESPELL_DESCRIPTOR_SUMMONING);
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DeleteLocalInt(oPC, "SummonElementalBonus");
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if (nBonus > 3) SetLocalInt(oPC, "SummonElementalBonus", nBonus);
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}
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//Dimensional Reach
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if(GetHasFeat(FEAT_DIMENSIONAL_REACH, oPC))
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{
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nBonus = GetHighestSpellAvailableByDescriptor(oPC, RESERVESPELL_DESCRIPTOR_SUMMONING);
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DeleteLocalInt(oPC, "DimensionalReachBonus");
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if (nBonus > 2) SetLocalInt(oPC, "DimensionalReachBonus", nBonus);
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}
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//Hurricane Breath
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if(GetHasFeat(FEAT_HURRICANE_BREATH, oPC))
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{
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nBonus = GetHighestSpellAvailableByDescriptor(oPC, RESERVESPELL_DESCRIPTOR_AIR);
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DeleteLocalInt(oPC, "HurricaneBreathBonus");
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if (nBonus > 1) SetLocalInt(oPC, "HurricaneBreathBonus", nBonus);
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}
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//Minor Shapeshift
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if(GetHasFeat(FEAT_MINOR_SHAPESHIFT, oPC))
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{
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nBonus = GetHighestSpellAvailableByDescriptor(oPC, RESERVESPELL_DESCRIPTOR_POLYMORPH);
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DeleteLocalInt(oPC, "MinorShapeshiftBonus");
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if (nBonus > 3) SetLocalInt(oPC, "MinorShapeshiftBonus", nBonus);
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}
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//Face-Changer
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if(GetHasFeat(FEAT_FACECHANGER, oPC))
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{
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nBonus = GetHighestSpellAvailableByDescriptor(oPC, RESERVESPELL_DESCRIPTOR_GLAMER);
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DeleteLocalInt(oPC, "FaceChangerBonus");
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if (nBonus > 2) SetLocalInt(oPC, "FaceChangerBonus", nBonus);
|
|
}
|
|
}
|
|
|
|
void main()
|
|
{
|
|
object oPC = OBJECT_SELF;
|
|
|
|
if(!GetLocalInt(oPC, "ReserveFeatsRunning"))
|
|
{
|
|
SetLocalInt(oPC, "ReserveFeatsRunning", TRUE);
|
|
|
|
//Hook this script into event system so it runs on hooked events
|
|
AddEventScript(oPC, EVENT_ONACTIVATEITEM, "prc_reservefeat", TRUE, FALSE);
|
|
AddEventScript(oPC, EVENT_ONACQUIREITEM, "prc_reservefeat", TRUE, FALSE);
|
|
AddEventScript(oPC, EVENT_ONCLIENTENTER, "prc_reservefeat", TRUE, FALSE);
|
|
AddEventScript(oPC, EVENT_ONCLIENTLEAVE, "prc_reservefeat", TRUE, FALSE);
|
|
AddEventScript(oPC, EVENT_ONPLAYERLEVELDOWN, "prc_reservefeat", TRUE, FALSE);
|
|
AddEventScript(oPC, EVENT_ONPLAYERLEVELUP, "prc_reservefeat", TRUE, FALSE);
|
|
AddEventScript(oPC, EVENT_ONPLAYERRESPAWN, "prc_reservefeat", TRUE, FALSE);
|
|
AddEventScript(oPC, EVENT_ONPLAYEREQUIPITEM, "prc_reservefeat", TRUE, FALSE);
|
|
AddEventScript(oPC, EVENT_ONPLAYERUNEQUIPITEM, "prc_reservefeat", TRUE, FALSE);
|
|
AddEventScript(oPC, EVENT_ONUNAQUIREITEM, "prc_reservefeat", TRUE, FALSE);
|
|
|
|
//Update the feat bonuses
|
|
UpdateReserveFeats(oPC);
|
|
}
|
|
else
|
|
{
|
|
UpdateReserveFeats(oPC);
|
|
}
|
|
} |