Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			73 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			73 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/*:://////////////////////////////////////////////
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//:: Spell Name Blur
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//:: Spell FileName PHS_S_Blur
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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    Blur
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    Illusion (Glamer)
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    Level: Brd 2,Sor/Wiz 2
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    Components: V
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    Casting Time: 1 standard action
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    Range: Touch
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    Target: Creature touched
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    Duration: 1 min./level (D)
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    Saving Throw: Will negates (harmless)
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    Spell Resistance: Yes (harmless)
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    The subject’s outline appears blurred, shifting and wavering. This distortion
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    grants the subject concealment (20% consealment).
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    A see invisibility spell does not counteract the blur effect, but a true seeing spell does.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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    Note: There is NO way I think to make trueseeing disable this, UNLESS it
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    is in-built already!
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    It just provides 20% concealment. It is impossible to adjust melee
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    attackers who can only hear the target, or blind people, to ignore it, unless
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    it is built in (it might be already in)
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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    // Spell hook check.
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    if(!PHS_SpellHookCheck()) return;
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    // Declare Major Variables
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    object oCaster = OBJECT_SELF;
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    object oTarget = GetSpellTargetObject();
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    int nCasterLevel = PHS_GetCasterLevel();
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    int nMetaMagic = PHS_GetMetaMagicFeat();
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    // Make sure they are not immune to spells
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    if(PHS_TotalSpellImmunity(oTarget)) return;
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    // Determine duration in minutes
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    float fDuration = PHS_GetDuration(PHS_MINUTES, nCasterLevel, nMetaMagic);
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    // Declare effefcts and link
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    effect eDur = EffectVisualEffect(VFX_DUR_BLUR);
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    effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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    // The invisibility concealment of 20%
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    effect eConceal = EffectConcealment(20, MISS_CHANCE_TYPE_NORMAL);
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    // Link effects
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    effect eLink = EffectLinkEffects(eDur, eConceal);
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    eLink = EffectLinkEffects(eLink, eCessate);
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    // Remove pervious castings of it
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    PHS_RemoveSpellEffectsFromTarget(PHS_SPELL_BLUR, oTarget);
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    // Fire cast spell at event for the specified target
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    PHS_SignalSpellCastAt(oTarget, PHS_SPELL_BLUR, FALSE);
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    // Apply VNF and effect.
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    PHS_ApplyDuration(oTarget, eLink, fDuration);
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}
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