Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			51 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			51 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/*:://////////////////////////////////////////////
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//:: Spell Name Circle of Death
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//:: Spell FileName PHS_S_CircleDeth
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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    [Death] Medium (20M) Area: Several living creatures within a 13.33-M.-radius
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    burst Fortitude negates. SR applies.
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    A circle of death snuffs out the life force of living creatures, killing them
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    instantly.
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    The spell slays 1d4 HD worth of living creatures per caster level (maximum 20d4).
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    Creatures with the fewest HD are affected first; among creatures with equal HD,
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    those who are closest to the burst’s point of origin are affected first. No
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    creature of 9 or more HD can be affected, and Hit Dice that are not sufficient
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    to affect a creature are wasted.
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    Material Component: The powder of a crushed black pearl with a minimum value of
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    500 gp.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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    As the spell - Bioware's is almost like this.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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    // Spell Hook Check.
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    if(!PHS_SpellHookCheck(PHS_SPELL_CIRCLE_OF_DEATH)) return;
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    // Declare major variables
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    object oCaster = OBJECT_SELF;
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    object oTarget;
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    location lTarget = GetSpellTargetLocation();
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    int nCasterLevel = PHS_GetCasterLevel();
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    int nSpellSaveDC = PHS_GetSpellSaveDC();
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    int nMetaMagic = PHS_GetMetaMagicFeat();
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    // Limit dice up to 20.
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    int nDice = PHS_LimitInteger(nCasterLevel, 20);
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    // Get amount of HD we can kill -
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    // The spell slays 1d4 HD worth of living creatures per caster level (maximum 20d4).
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    int nMaxHD = PHS_MaximizeOrEmpower(4, nDice, nMetaMagic);
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}
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