Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			46 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			46 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/*:://////////////////////////////////////////////
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//:: Spell Name Comprehend Languages
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//:: Spell FileName PHS_S_CompreLang
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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    Divination
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    Level: Brd 1, Clr 1, Sor/Wiz 1
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    Components: V, S, M/DF
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    Casting Time: 1 standard action
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    Range: Personal
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    Target: You
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    Duration: 10 min./level
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    You can understand the spoken words of creatures or read otherwise
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    incomprehensible written messages. In either case, you must touch the
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    creature or the writing. The ability to read does not necessarily impart
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    insight into the material, merely its literal meaning. The spell enables
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    you to understand or read an unknown language, not speak or write it.
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    Written material can be read at the rate of one page (250 words) per minute.
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    Magical writing cannot be read, though the spell reveals that it is magical.
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    This spell can be foiled by certain warding magic (such as the secret page
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    and illusory script spells). It does not decipher codes or reveal messages
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    concealed in otherwise normal text.
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    Comprehend languages can be made permanent with a permanency spell.
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    Arcane Material Component: A pinch of soot and a few grains of salt.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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    Spell placeholder script.
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    DMFI only?
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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}
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