Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			61 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			61 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/*:://////////////////////////////////////////////
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//:: Spell Name Confusion, Lesser
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//:: Spell FileName phs_s_confseless
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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    8M. 1 living creature. Mind affecting spell. Duration: 1 round. Will and
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    SR negates.
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    Makes the target confused for 1 round.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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    Confusion but for 1 round.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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    // Spell Hook Check.
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    if(!PHS_SpellHookCheck(PHS_SPELL_CONFUSION_LESSER)) return;
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    // Declare major variables
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    object oCaster = OBJECT_SELF;
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    object oTarget = GetSpellTargetObject();
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    int nSpellSaveDC = PHS_GetSpellSaveDC();
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    int nMetaMagic = PHS_GetMetaMagicFeat();
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    // Declare effects
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    effect eVis = EffectVisualEffect(VFX_IMP_CONFUSION_S);
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    effect eConfuse = EffectConfused();
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    effect eDur = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED);
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    effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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    //Link duration VFX and confusion effects
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    effect eLink = EffectLinkEffects(eDur, eConfuse);
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    eLink = EffectLinkEffects(eLink, eCessate);
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    // Get Duration
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    float fDuration = PHS_GetDuration(PHS_ROUNDS, 1, nMetaMagic);
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    // Check PvP.
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    if(!GetIsReactionTypeFriendly(oTarget))
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    {
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        // Fire cast spell at event for the specified target
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        PHS_SignalSpellCastAt(oTarget, PHS_SPELL_CONFUSION_LESSER);
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        // Check spell resistance and immunity
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        if(!PHS_SpellResistanceCheck(oCaster, oTarget))
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        {
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            // Make Will Save against Mind spells
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            if(!PHS_SavingThrow(SAVING_THROW_WILL, oTarget, nSpellSaveDC, SAVING_THROW_TYPE_MIND_SPELLS, oCaster))
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            {
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                // Apply effecs
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                PHS_ApplyDurationAndVFX(oTarget, eVis, eLink, fDuration);
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            }
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        }
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    }
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}
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