Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			55 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			55 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/*:://////////////////////////////////////////////
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//:: Spell Name Consecrate: On Enter
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//:: Spell FileName PHS_S_ConsecratA
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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    It removes the "alter or thingy to thier god for bonuses" and stuff, 'cause
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    it is too complicated otherwise (and utterly pointless in most cases).
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    Effects applied OnEnter, and removed OnExit.
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    On Enter: Apply:
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    - Duration effect always
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    - -1 attack, damage, saves if undead too.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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    // Check AOE status
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    if(!PHS_CheckAOECreator()) return;
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    // Declare major variables
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    object oTarget = GetEnteringObject();
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    object oCreator = GetAreaOfEffectCreator();
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    //Declare major effects
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    effect eDamReduce = EffectDamageDecrease(1, DAMAGE_TYPE_POSITIVE);
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    effect eHitReduce = EffectAttackIncrease(1);
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    effect eSaveReduce = EffectSavingThrowDecrease(SAVING_THROW_ALL, 1);
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    effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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    effect eLink;
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    // Link approprate ones
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    if(GetRacialType(oTarget) == RACIAL_TYPE_UNDEAD)
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    {
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        eLink = EffectLinkEffects(eDamReduce, eHitReduce);
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        eLink = EffectLinkEffects(eLink, eSaveReduce);
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        eLink = EffectLinkEffects(eLink, eDur);
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    }
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    else
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    {
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        eLink = eDur;
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    }
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    // Fire cast spell at event for the target
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    PHS_SignalSpellCastAt(oTarget, PHS_SPELL_CONSECRATE);
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    // Apply effects
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    PHS_AOE_OnEnterEffects(eLink, oTarget, PHS_SPELL_CONSECRATE);
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}
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