Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			42 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			42 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/*:://////////////////////////////////////////////
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//:: Spell Name Delayed Blast Fireball: On Enter
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//:: Spell FileName PHS_S_DelayedBFA
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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    Uses the Bioware AOE.
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    This, if moved nearby to, will auto-explode.
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    The caster can of course choose the duration - be it 1 heartbeat (or instant)
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    to 5 heartbeats (or 5 rounds).
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    The heartbeat script and OnEnter scripts do the stuff.
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    OnEnter: Sets a local variable to activate the blast next hearbeat.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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    // Check AOE status
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    if(!PHS_CheckAOECreator()) return;
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    // If we haven't set "We've been entered" set it if the target is not
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    // in PvP lands.
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    if(!GetLocalInt(OBJECT_SELF, "PHS_DELAYED_BLAST_FIREBALL_ENTERED"))
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    {
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        // Declare major variables
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        object oTarget = GetEnteringObject();
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        object oCreator = GetAreaOfEffectCreator();
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        if(!GetIsReactionTypeFriendly(oTarget, oCreator))
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        {
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            SetLocalInt(OBJECT_SELF, "PHS_DELAYED_BLAST_FIREBALL_ENTERED", TRUE);
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        }
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    }
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}
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