Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			202 lines
		
	
	
		
			8.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			202 lines
		
	
	
		
			8.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/*:://////////////////////////////////////////////
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//:: Spell Name Dictum
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//:: Spell FileName PHS_S_Dictum
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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    Evocation [Lawful, Sonic]
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    Level: Clr 7, Law 7
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    Components: V
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    Casting Time: 1 standard action
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    Range: 13.33M.
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    Area: Nonlawful creatures in a 13.33-M.-radius spread centered on you
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    Duration: Instantaneous
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    Saving Throw: None or Will negates; see text
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    Spell Resistance: Yes
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    Any nonlawful creature within the area of a dictum spell suffers the following
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    ill effects.
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    HD                      Effect
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    Equal to caster level   Deafened
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    Up to caster level -1   Slowed, deafened
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    Up to caster level -5   Paralyzed, slowed, deafened
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    Up to caster level -10  Killed, paralyzed, slowed, deafened
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    The effects are cumulative and concurrent. No saving throw is allowed against
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    these effects.
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    Deafened: The creature is deafened for 1d4 rounds.
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    Slowed: The creature is slowed, as by the slow spell, for 2d4 rounds.
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    Paralyzed: The creature is paralyzed and helpless for 1d10 minutes.
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    Killed: Living creatures die. Undead creatures are destroyed.
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    Furthermore, if you are on your home plane when you cast this spell, nonlawful
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    extraplanar creatures within the area are instantly banished back to their
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    home planes. Creatures so banished cannot return for at least 24 hours. This
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    effect takes place regardless of whether the creatures hear the dictum. The
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    banishment effect allows a Will save (at a -4 penalty) to negate.
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    Creatures whose HD exceed your caster level are unaffected by dictum.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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    No saving throw - nice!
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    Anyway, HD limits, all effects can be applied as above. SR applies, and
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    they need to hear the word for it to work - apart from the home plane
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    part.
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    Blasphemy (Evil), Dictum (Lawful), Holy Word (Good), Word of Chaos (Chaos)
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    sets of spells.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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    // Spell hook check.
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    if(PHS_SpellHookCheck(PHS_SPELL_DICTUM)) return;
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    // Define major variables
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    object oCaster = OBJECT_SELF;
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    location lSelf = GetLocation(oCaster);
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    object oTarget;
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    int nCasterLevel = PHS_GetCasterLevel(oCaster);
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    int nCasterLevelM1 = nCasterLevel - 1;
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    int nCasterLevelM5 = nCasterLevel - 5;
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    int nCasterLevelM10 = nCasterLevel - 10;
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    int nMetaMagic = PHS_GetMetaMagicFeat();
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    int nHitDice, nRace, nStrength;
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    int nSpellSaveDC = PHS_GetSpellSaveDC();
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    // We add 4 to the DC, as it says "effect allows a Will save (at a -4 penalty)"
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    nSpellSaveDC += 4;
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    // Delay = distance / 20
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    float fDelay;
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    // Duration is different for all parts.
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    float fDuration;// = PHS_GetDuration(PHS_MINUTES, nCasterLevel, nMetaMagic);
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    // Declare effects.
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    effect eBanishment = EffectVisualEffect(VFX_IMP_UNSUMMON);
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    effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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    // Paralysis (1d10 minutes)
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    effect eParalysis = EffectParalyze();
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    effect eParaDur1 = EffectVisualEffect(VFX_DUR_PARALYZED);
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    effect eParaDur2 = EffectVisualEffect(VFX_DUR_PARALYZE_HOLD);
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    // Deafness (1d4 round of deafness)
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    effect eDeaf = EffectDeaf();
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    effect eDeafVis = EffectVisualEffect(VFX_IMP_BLIND_DEAF_M);
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    // Slowed for 2d4 rounds
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    effect eSlow = EffectSlow();
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    // Death
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    effect eDeathVis = EffectVisualEffect(VFX_IMP_DEATH_L);
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    // Link effects
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    // Paralysis
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    effect eParaLink = EffectLinkEffects(eParalysis, eParaDur1);
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    eParaLink = EffectLinkEffects(eParaLink, eParaDur1);
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    eParaLink = EffectLinkEffects(eParaLink, eCessate);
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    // Deafness
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    effect eDeafLink = EffectLinkEffects(eDeaf, eCessate);
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    // Slow link
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    effect eSlowLink = EffectLinkEffects(eSlow, eCessate);
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    // AOE visual applied.
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    effect eImpact = EffectVisualEffect(PHS_VFX_FNF_DICTUM);
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    PHS_ApplyLocationVFX(lSelf, eImpact);
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    // Loop enemies - and apply the effects.
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    oTarget = GetFirstObjectInShape(SHAPE_SPHERE, 13.33, lSelf);
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    while(GetIsObjectValid(oTarget))
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    {
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        // PvP Check - affects hostiles more often then not.
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        if(GetIsReactionTypeHostile(oTarget) &&
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        // Make sure they are not immune to spells
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          !PHS_TotalSpellImmunity(oTarget))
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        {
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            //Fire cast spell at event for the specified target
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            PHS_SignalSpellCastAt(oTarget, PHS_SPELL_DICTUM);
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            // Delay for visuals and effects.
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            fDelay = GetDistanceBetween(oCaster, oTarget)/20;
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            // Hit dice and alignment check
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            nHitDice = GetHitDice(oTarget);
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            if(nHitDice <= nCasterLevel &&
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               GetAlignmentLawChaos(oTarget) != ALIGNMENT_LAWFUL)
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            {
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                // Spell resistance check
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                if(PHS_SpellResistanceCheck(oCaster, oTarget, fDelay))
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                {
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                    // They must be able to hear the words of the spell to
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                    // be affected (As noted in the Banishment part, and the top).
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                    if(PHS_GetCanHear(oTarget))
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                    {
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                        // What do we apply?
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                        // Deafnened - 1d4 rounds
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                        fDuration = PHS_GetRandomDuration(PHS_ROUNDS, 4, 1, nMetaMagic);
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                        // Apply it
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                        PHS_ApplyDuration(oTarget, eDeafLink, fDuration);
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                        // Need to be anywhere under nCasterLevel, or equal or under
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                        // nCasterLevel - 1 to be slowed.
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                        if(nHitDice <= nCasterLevelM1)
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                        {
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                            // Slowed - 2d4 rounds
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                            fDuration = PHS_GetRandomDuration(PHS_ROUNDS, 4, 2, nMetaMagic);
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                            // Apply it
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                            PHS_ApplyDuration(oTarget, eSlowLink, fDuration);
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                            // Need to be equal or under nCasterLevel - 5 for Paralysis
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                            if(nHitDice <= nCasterLevelM5)
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                            {
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                                // Paralysis is for 1d10 rounds
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                                fDuration = PHS_GetRandomDuration(PHS_ROUNDS, 10, 1, nMetaMagic);
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                                // Apply it
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                                PHS_ApplyDuration(oTarget, eParaLink, fDuration);
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                                // Need to be equal or under nCasterLevel - 10 for death
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                                if(nHitDice <= nCasterLevelM10)
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                                {
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                                    // Death is instant
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                                    PHS_ApplyDeathByDamageAndVFX(oTarget, eDeathVis);
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                                }
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                            }
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                        }
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                    }
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                    // Now, are they going home?
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/*
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    Furthermore, if you are on your home plane when you cast this spell, nonlawful
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    extraplanar creatures within the area are instantly banished back to their
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    home planes. Creatures so banished cannot return for at least 24 hours. This
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    effect takes place regardless of whether the creatures hear the dictum.
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    The banishment effect allows a Will save (at a -4 penalty) to negate.
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*/
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                    // If they are outsiders (we've done the alignment check)
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                    // we push them back to thier planes.
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                    // VERY BASIC AT THE MOMENT, IT DOESN'T EVEN CHECK TO SEE IF
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                    // THIS IS THEIR PLANE!
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                    // Will-based saving throw
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                    if(!PHS_SavingThrow(SAVING_THROW_WILL, oTarget, nSpellSaveDC, SAVING_THROW_TYPE_EVIL, oCaster, fDelay))
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                    {
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                        if(PHS_CanCreatureBeDestroyed(oTarget))
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                        {
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                            // Destroy them with VFX
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                            DestroyObject(oTarget);
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                            PHS_ApplyLocationVFX(GetLocation(oTarget), eBanishment);
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                        }
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                    }
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                }
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            }
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        }
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        oTarget = GetNextObjectInShape(SHAPE_SPHERE, 13.33, lSelf);
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    }
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}
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