Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			76 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			76 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/*:://////////////////////////////////////////////
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//:: Spell Name Doom
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//:: Spell FileName PHS_S_Doom
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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    Necromancy [Fear, Mind-Affecting]
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    Level: Clr 1
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    Components: V, S, DF
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    Casting Time: 1 standard action
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    Range: Medium (20M)
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    Target: One living creature
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    Duration: 1 min./level
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    Saving Throw: Will negates
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    Spell Resistance: Yes
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    This spell fills a single subject with a feeling of horrible dread that causes it to become shaken.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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    As spell description.
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    The fear script applies the shaken effects.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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    // Spell hook check.
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    if(!PHS_SpellHookCheck(PHS_SPELL_DOOM)) return;
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    // Declare major variables
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    object oCaster = OBJECT_SELF;
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    object oTarget = GetSpellTargetObject();
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    int nCasterLevel = PHS_GetCasterLevel();
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    int nSpellSaveDC = PHS_GetSpellSaveDC();
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    int nMetaMagic = PHS_GetMetaMagicFeat();
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    // Get duration in minutes
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    float fDuration = PHS_GetDuration(PHS_MINUTES, nCasterLevel, nMetaMagic);
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    // Declare effects
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    effect eFear = EffectFrightened();
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    effect eVis = EffectVisualEffect(VFX_IMP_DOOM);
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    effect eDur = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_FEAR);
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    // Link effects
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    effect eLink = EffectLinkEffects(eFear, eDur);
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    // Check PvP settings
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    if(!GetIsReactionTypeFriendly(oTarget))
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    {
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        // Signal event
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        PHS_SignalSpellCastAt(oTarget, PHS_SPELL_DOOM);
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        // Check spell resistance
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        if(!PHS_SpellResistanceCheck(oCaster, oTarget))
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        {
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            // Check against mind spells and fear
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            if(!PHS_ImmunityCheck(oTarget, IMMUNITY_TYPE_MIND_SPELLS) &&
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               !PHS_ImmunityCheck(oTarget, IMMUNITY_TYPE_FEAR))
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            {
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                // Will Saving throw versus fear negates
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                if(!PHS_SavingThrow(SAVING_THROW_WILL, oTarget, nSpellSaveDC, SAVING_THROW_TYPE_FEAR))
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                {
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                    // Impact and duration effects applied
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                    PHS_ApplyDurationAndVFX(oTarget, eVis, eLink, fDuration);
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                }
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            }
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        }
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    }
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}
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