Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			42 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			42 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/*:://////////////////////////////////////////////
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//:: Spell Name Entangle: On Enter
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//:: Spell FileName PHS_S_EntangleA
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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    No SR, noting that.
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    On Heartbeat will do reflex saves to apply EffectEntangle, for a permament
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    duration.
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    On Heartbeat will do a STR check if they are already entangled, to remove it.
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    On Enter applies slow effect. On Exit should remove all effects.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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    // Check AOE status
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    if(!PHS_CheckAOECreator()) return;
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    // Set plot flag to TRUE
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    // * As this is centred on the caster, this will always fire straight away
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    SetPlotFlag(OBJECT_SELF, TRUE);
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    // Declare major variables
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    object oTarget = GetEnteringObject();
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    object oCreator = GetAreaOfEffectCreator();
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    //Declare major effects
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    effect eSlow = EffectMovementSpeedDecrease(50);
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    //Fire cast spell at event for the target
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    PHS_SignalSpellCastAt(oTarget, PHS_SPELL_ENTANGLE);
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    // Apply effects
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    PHS_AOE_OnEnterEffects(eSlow, oTarget, PHS_SPELL_ENTANGLE);
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}
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