Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			63 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			63 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/*:://////////////////////////////////////////////
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//:: Spell Name Flare
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//:: Spell FileName PHS_S_Flare
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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    8M range. Fort and SR negates. -1 attack, -1 spot/Search for 1 minute.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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    Dazzel? Well, look at the spells include for attack modifiers.
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    It is -1 to attack rolls, melee and ranged, and -1 spot/Search.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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    // Spell Hook Check.
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    if(!PHS_SpellHookCheck(PHS_SPELL_FLARE)) return;
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    // Declare Major Variables
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    object oCaster = OBJECT_SELF;
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    object oTarget = GetSpellTargetObject();
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    int nMetaMagic = PHS_GetMetaMagicFeat();
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    int nSpellSaveDC = PHS_GetSpellSaveDC();
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    // Duration is 1 turn.
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    float fDuration = PHS_GetDuration(PHS_MINUTES, 1, nMetaMagic);
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    // Declare effects
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    effect eDazzle = PHS_DazzleEffectLink();
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    effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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    effect eVis = EffectVisualEffect(VFX_IMP_FLAME_S);
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    effect eLink = EffectLinkEffects(eDazzle, eCessate);
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    // Signal spell cast at event (If we affect them or not)
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    PHS_SignalSpellCastAt(oTarget, PHS_SPELL_FLARE);
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    // PvP Check
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    if(!GetIsReactionTypeFriendly(oTarget))
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    {
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        // Make sure they are not blind
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        if(PHS_GetCanSee(oTarget) &&
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          !PHS_GetIsDazzled(oTarget))
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        {
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            // Spell resistance and immunity check
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            if(!PHS_SpellResistanceCheck(oCaster, oTarget))
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            {
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                // Fortitude save
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                if(!PHS_SavingThrow(SAVING_THROW_FORT, oTarget, nSpellSaveDC))
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                {
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                    // Apply impact and penalties.
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                    PHS_ApplyDurationAndVFX(oTarget, eVis, eLink, fDuration);
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                }
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            }
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        }
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    }
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}
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