Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			38 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			38 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/*:://////////////////////////////////////////////
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//:: Spell Name Gate
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//:: Spell FileName PHS_S_Gate
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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    Conjuration (Creation or Calling)
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    Level: Clr 9, Sor/Wiz 9
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    Components: V, S, XP; see text
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    Casting Time: 1 standard action
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    Range: Medium (20M)
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    Effect: See text
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    Duration: Instantaneous or concentration (up to 1 round/level); see text
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    Saving Throw: None
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    Spell Resistance: No
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    Casting a gate spell has two effects. First, it creates an interdimensional
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    connection between your plane of existence and a plane you specify, allowing
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    travel between those two planes in either direction.
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    More description.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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    Plcaeholder script.
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    Summoning type spell, planar travel AND the need for new creatures - all ugly
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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}
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