Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			48 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			48 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/*:://////////////////////////////////////////////
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//:: Spell Name Glibness
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//:: Spell FileName PHS_S_Glibness
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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    10 Min/level. Target: you. +30 bluff checks.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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    The second effect would be things like "zone of thruth", with special
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    checks done then.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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    // Spell hook check.
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    if(!PHS_SpellHookCheck(PHS_SPELL_GLIBNESS)) return;
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    // Declare major variables
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    object oTarget = GetSpellTargetObject(); // Should be object self.
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    int nCasterLevel = PHS_GetCasterLevel();
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    int nMetaMagic = PHS_GetMetaMagicFeat();
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    // Duration in turns (10 turns/level)
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    float fDuration = PHS_GetDuration(PHS_MINUTES, nCasterLevel * 10, nMetaMagic);
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    // Declare effects
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    effect eSkill = EffectSkillIncrease(SKILL_BLUFF, 30);
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    effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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    effect eVis = EffectVisualEffect(VFX_IMP_IMPROVE_ABILITY_SCORE);
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    // Link
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    effect eLink = EffectLinkEffects(eSkill, eCessate);
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    // Signal event spell cast at
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    PHS_SignalSpellCastAt(oTarget, PHS_SPELL_GLIBNESS, FALSE);
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    // Remove previous castings
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    PHS_RemoveSpellEffectsFromTarget(PHS_SPELL_GLIBNESS, oTarget);
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    // Apply effects
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    PHS_ApplyDurationAndVFX(oTarget, eVis, eLink, fDuration);
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}
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