Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			64 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			64 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/*:://////////////////////////////////////////////
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//:: Spell Name Heroism, Greater
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//:: Spell FileName PHS_S_HeroismGrt
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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    +4 morale bonus to attack rolls, saves, skill checks. Immunity to fear
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    effects, and temp. hit points equal to caster level (max 20). 1 min/level
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    duration. 1 creature touched.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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    As spell description.
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    Also removes lesser version!
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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    // Spell hook check.
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    if(!PHS_SpellHookCheck(PHS_SPELL_HEROISM_GREATER)) return;
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    // Declare major objects
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    object oCaster = OBJECT_SELF;
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    object oTarget = GetSpellTargetObject();
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    int nCasterLevel = PHS_GetCasterLevel();
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    int nMetaMagic = PHS_GetMetaMagicFeat();
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    // Up to +20 Temp HP
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    int nHP = PHS_LimitInteger(nCasterLevel, 20);
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    // Duration in 10 turns
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    float fDuration = PHS_GetDuration(PHS_MINUTES, nCasterLevel * 10, nMetaMagic);
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    // Declare effects
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    effect eVis = EffectVisualEffect(VFX_IMP_SUPER_HEROISM);
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    effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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    effect eSave = EffectSavingThrowIncrease(SAVING_THROW_ALL, 4);
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    effect eAttack = EffectAttackIncrease(4);
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    effect eSkill = EffectSkillIncrease(SKILL_ALL_SKILLS, 4);
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    effect eFear = EffectImmunity(IMMUNITY_TYPE_FEAR);
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    effect eHP = EffectTemporaryHitpoints(nHP);
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    // Link effects
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    effect eLink = EffectLinkEffects(eCessate, eSave);
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    eLink = EffectLinkEffects(eLink, eAttack);
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    eLink = EffectLinkEffects(eLink, eSkill);
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    eLink = EffectLinkEffects(eLink, eFear);
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    eLink = EffectLinkEffects(eLink, eHP);
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    // Remove previous castings
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    PHS_RemoveMultipleSpellEffectsFromTarget(oTarget, PHS_SPELL_HEROISM_GREATER, PHS_SPELL_HEROISM);
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    // Signal spell cast at
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    PHS_SignalSpellCastAt(oTarget, PHS_SPELL_HEROISM_GREATER, FALSE);
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    // Apply new effects
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    PHS_ApplyDurationAndVFX(oTarget, eVis, eLink, fDuration);
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}
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