Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			104 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			104 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/*:://////////////////////////////////////////////
 | 
						|
//:: Spell Name Hide from Animals
 | 
						|
//:: Spell FileName PHS_S_HidefromAn
 | 
						|
//:://////////////////////////////////////////////
 | 
						|
//:: In Game Spell desctiption
 | 
						|
//:://////////////////////////////////////////////
 | 
						|
    Abjuration
 | 
						|
    Level: Drd 1, Rgr 1
 | 
						|
    Components: S, DF
 | 
						|
    Casting Time: 1 standard action
 | 
						|
    Range: Touch
 | 
						|
    Targets: One ally/level in a 3.33M-radius sphere
 | 
						|
    Duration: 10 min./level (D)
 | 
						|
    Saving Throw: Will negates (harmless)
 | 
						|
    Spell Resistance: Yes
 | 
						|
 | 
						|
    Animals cannot see, hear, or smell the warded creatures. Even extraordinary
 | 
						|
    or supernatural sensory capabilities, such as blindsense, blindsight, scent,
 | 
						|
    and tremorsense, cannot detect or locate warded creatures. Animals simply
 | 
						|
    act as though the warded creatures are not there. If a warded character
 | 
						|
    attacks any creature, even with a spell, the spell ends for that recipient.
 | 
						|
//:://////////////////////////////////////////////
 | 
						|
//:: Spell Effects Applied / Notes
 | 
						|
//:://////////////////////////////////////////////
 | 
						|
    Ethrealness (IE: permament "hiding") applied, or attempted to, against
 | 
						|
    only Racial Type Animal.
 | 
						|
 | 
						|
    Might work, NEED TO TEST!
 | 
						|
//:://////////////////////////////////////////////
 | 
						|
//:: Created By: Jasperre
 | 
						|
//::////////////////////////////////////////////*/
 | 
						|
 | 
						|
#include "PHS_INC_SPELLS"
 | 
						|
 | 
						|
void main()
 | 
						|
{
 | 
						|
    // Spell hook check.
 | 
						|
    if(!PHS_SpellHookCheck(PHS_SPELL_HIDE_FROM_ANIMALS)) return;
 | 
						|
 | 
						|
    // Declare Major Variables
 | 
						|
    object oCaster = OBJECT_SELF;
 | 
						|
    object oTarget;
 | 
						|
    int nCasterLevel = PHS_GetCasterLevel();
 | 
						|
    int nMetaMagic = PHS_GetMetaMagicFeat();
 | 
						|
    // Extra creatures/allies to affect, 1 per caster level.
 | 
						|
    int nCreatureExtraLimit = PHS_LimitInteger(nCasterLevel);
 | 
						|
    int nAffected, nCnt;
 | 
						|
 | 
						|
    // Determine duration in minutes (10/caster level)
 | 
						|
    float fDuration = PHS_GetDuration(PHS_MINUTES, nCasterLevel * 10, nMetaMagic);
 | 
						|
 | 
						|
    // Declare effefcts and link
 | 
						|
    effect eEthereal = EffectEthereal();
 | 
						|
    effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
 | 
						|
 | 
						|
    // Link effects
 | 
						|
    effect eLink = EffectLinkEffects(eCessate, eEthereal);
 | 
						|
 | 
						|
    // Make it versus animals only
 | 
						|
    eLink = VersusRacialTypeEffect(eLink, RACIAL_TYPE_ANIMAL);
 | 
						|
 | 
						|
    // Apply it to us first
 | 
						|
    oTarget = oCaster;
 | 
						|
 | 
						|
    // Make sure they are not immune to spells
 | 
						|
    if(!PHS_TotalSpellImmunity(oTarget))
 | 
						|
    {
 | 
						|
        // Remove pervious castings of it
 | 
						|
        PHS_RemoveSpellEffectsFromTarget(PHS_SPELL_HIDE_FROM_ANIMALS, oTarget);
 | 
						|
 | 
						|
        //Fire cast spell at event for the specified target
 | 
						|
        PHS_SignalSpellCastAt(oTarget, PHS_SPELL_HIDE_FROM_ANIMALS, FALSE);
 | 
						|
 | 
						|
        // Apply VNF and effect.
 | 
						|
        PHS_ApplyDuration(oTarget, eLink, fDuration);
 | 
						|
    }
 | 
						|
 | 
						|
    // Loop allies near to the caster
 | 
						|
    nCnt = 1;
 | 
						|
    oTarget = GetNearestCreature(CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_FRIEND, oCaster, nCnt);
 | 
						|
    while(GetIsObjectValid(oTarget) && nAffected < nCreatureExtraLimit &&
 | 
						|
          GetDistanceToObject(oTarget) <= 3.33)
 | 
						|
    {
 | 
						|
        // Make sure they are not immune to spells
 | 
						|
        if(!PHS_TotalSpellImmunity(oTarget))
 | 
						|
        {
 | 
						|
            // Remove pervious castings of it
 | 
						|
            PHS_RemoveSpellEffectsFromTarget(PHS_SPELL_HIDE_FROM_ANIMALS, oTarget);
 | 
						|
 | 
						|
            //Fire cast spell at event for the specified target
 | 
						|
            PHS_SignalSpellCastAt(oTarget, PHS_SPELL_HIDE_FROM_ANIMALS, FALSE);
 | 
						|
 | 
						|
            // Apply VNF and effect.
 | 
						|
            PHS_ApplyDuration(oTarget, eLink, fDuration);
 | 
						|
 | 
						|
            // Add one to total
 | 
						|
            nAffected++;
 | 
						|
        }
 | 
						|
        // Get next ally.
 | 
						|
        nCnt++;
 | 
						|
        oTarget = GetNearestCreature(CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_FRIEND, oCaster, nCnt);
 | 
						|
    }
 | 
						|
}
 |