Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			38 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			38 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/*:://////////////////////////////////////////////
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//:: Spell Name Invisibility, Mass
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//:: Spell FileName PHS_S_InvisMass
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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    Illusion (Glamer)
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    Level: Sor/Wiz 7
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    Components: V, S, M
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    Range: Long (40M)
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    Targets: Any number of creatures, no two of which can be more than 180 ft. apart
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    This spell functions like invisibility, except that the effect is mobile with
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    the group and is broken when anyone in the group attacks. Individuals in the
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    group cannot see each other. The spell is broken for any individual who moves
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    more than 180 feet from the nearest member of the group. (If only two
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    individuals are affected, the one moving away from the other one loses its
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    invisibility. If both are moving away from each other, they both become
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    visible when the distance between them exceeds 180 feet.)
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    Material Component: An eyelash encased in a bit of gum arabic.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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    Placeholder script.
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    Entirely possible, Rating: 3, but need a good set of AOE scripts.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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}
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