Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			64 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			64 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/*:://////////////////////////////////////////////
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//:: Spell Name Polymorph
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//:: Spell FileName PHS_S_Poly
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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    Transmutation
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    Level: Sor/Wiz 4
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    Components: V, S, M
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    Casting Time: 1 standard action
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    Range: Touch
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    Target: Willing living creature touched
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    Duration: 1 min./level (D)
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    Saving Throw: None
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    Spell Resistance: No
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    This spell functions like alter self, except that you change the willing
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    subject into another form of living creature. The new form may be of the
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    same type as the subject or any of the following types: aberration, animal,
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    dragon, fey, giant, humanoid, magical beast, monstrous humanoid, ooze,
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    plant, or vermin. The assumed form can’t have more Hit Dice than your
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    caster level (or the subject’s HD, whichever is lower), to a maximum of 15
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    HD at 15th level. You can’t cause a subject to assume a form smaller than
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    Fine, nor can you cause a subject to assume an incorporeal or gaseous form.
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    The subject’s creature type and subtype (if any) change to match the new
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    form.
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    Upon changing, the subject regains lost hit points as if it had rested for
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    a night (though this healing does not restore temporary ability damage and
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    provide other benefits of resting; and changing back does not heal the
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    subject further). If slain, the subject reverts to its original form, though
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    it remains dead.
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    The subject gains the Strength, Dexterity, and Constitution scores of the
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    new form but retains its own Intelligence, Wisdom, and Charisma scores. It
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    also gains all extraordinary special attacks possessed by the form but does
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    not gain the extraordinary special qualities possessed by the new form or
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    any supernatural or spell-like abilities.
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    Incorporeal or gaseous creatures are immune to being polymorphed, and a
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    creature with the shapechanger subtype can revert to its natural form as a
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    standard action.
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    Material Component: An empty cocoon.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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    Need to add the relivant polymorph entries before this is even attempted,
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    I'm afraid.
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    The choice will likely be immense!
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    Placeholder script.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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}
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