Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			104 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			104 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/*:://////////////////////////////////////////////
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//:: Spell Name Power Word Stun
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//:: Spell FileName PHS_S_PWStun
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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    Enchantment (Compulsion) [Mind-Affecting]
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    Level: Sor/Wiz 8, War 8
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    Components: V
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    Casting Time: 1 standard action
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    Range: Close (8M)
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    Target: One creature with 150 hp or less
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    Duration: See text
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    Saving Throw: None
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    Spell Resistance: Yes
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    You utter a single word of power that instantly causes one creature of your
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    choice to become stunned, whether the creature can hear the word or not. The
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    duration of the spell depends on the target’s current hit point total. Any
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    creature that currently has 151 or more hit points is unaffected by power
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    word stun.
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    Hit Points  Duration
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    ----------  ---------
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    50 or less  4d4 rounds
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    51-100      2d4 rounds
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    101-150     1d4 rounds
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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    As spell, including Bioware visual effect.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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    // Spell Hook Check
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    if(!PHS_SpellHookCheck(PHS_SPELL_POWER_WORD_STUN)) return;
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    //Declare target variables
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    object oCaster = OBJECT_SELF;
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    object oTarget = GetSpellTargetObject();
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    int nMetaMagic = PHS_GetMetaMagicFeat();
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    int nHitpoints = GetCurrentHitPoints(oTarget);
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    float fDuration;
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    // Get duration
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    // Hit Points  Duration
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    // ----------  --------
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    // 50 or less  4d4 rounds
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    // 51-100      2d4 rounds
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    // 101-150     1d4 rounds
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    int nDice = 1;
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    if(nHitpoints <= 50)
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    {
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        // Duration is 4d4 rounds
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        nDice = 4;
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    }
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    else if(nHitpoints < 100)
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    {
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        // Duration is 2d4 rounds
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        nDice = 2;
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    }
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    else if(nHitpoints < 150)
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    {
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        // Duration is 1d4 rounds
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        nDice = 1;
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    }
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    // Get final duration
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    fDuration = PHS_GetRandomDuration(PHS_ROUNDS, 4, nDice, nMetaMagic);
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    // Declare Effects
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    effect eVis = EffectVisualEffect(VFX_IMP_STUN);
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    effect eStun = EffectStunned();
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    effect eDur = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED);
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    // Link effects
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    effect eLink = EffectLinkEffects(eDur, eStun);
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    // Apply the VFX impact
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    effect eWord =  EffectVisualEffect(VFX_FNF_PWSTUN);
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    PHS_ApplyLocationVFX(GetLocation(oTarget), eWord);
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    // PvP check
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    if(!GetIsReactionTypeFriendly(oTarget))
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    {
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        // Make sure thier HP is <= 150
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        if(nHitpoints <= 150)
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        {
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            // Signal Spell Cast at
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            PHS_SignalSpellCastAt(oTarget, PHS_SPELL_POWER_WORD_STUN);
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            // Check spell resistance and immunity
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            if(!PHS_SpellResistanceCheck(oCaster, oTarget))
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            {
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                // Apply effects for duration
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                PHS_ApplyDurationAndVFX(oTarget, eVis, eLink, fDuration);
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            }
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        }
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    }
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}
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