Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			67 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			67 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/*:://////////////////////////////////////////////
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//:: Spell Name Remove Disease
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//:: Spell FileName PHS_S_RemoveDise
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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    Conjuration (Healing)
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    Level: Clr 3, Drd 3, Rgr 3
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    Components: V, S
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    Casting Time: 1 standard action
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    Range: Touch
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    Target: Creature touched
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    Duration: Instantaneous
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    Saving Throw: Fortitude negates (harmless)
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    Spell Resistance: Yes (harmless)
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    Remove disease cures all diseases that the subject is suffering from. The
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    spell also kills parasites, including green slime and others. Certain special
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    diseases may not be countered by this spell or may be countered only by a
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    caster of a certain level or higher.
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    Note: Since the spell’s duration is instantaneous, it does not prevent
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    reinfection after a new exposure to the same disease at a later date.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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    Removes disease.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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    // Spell Hook Check.
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    if(!PHS_SpellHookCheck(PHS_SPELL_REMOVE_DISEASE)) return;
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    // Declare Major Variables
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    object oCaster = OBJECT_SELF;
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    object oTarget = GetSpellTargetObject();
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    int nType;
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    // Delcare immunity effects
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    effect eVis = EffectVisualEffect(VFX_IMP_REMOVE_CONDITION);
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    // Apply VFX
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    PHS_ApplyVFX(oTarget, eVis);
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    // Signal spell cast at
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    PHS_SignalSpellCastAt(oTarget, PHS_SPELL_REMOVE_DISEASE, FALSE);
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    // We remove all effect of disease
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    effect eCheck = GetFirstEffect(oTarget);
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    // Loop effects
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    while(GetIsEffectValid(eCheck))
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    {
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        nType = GetEffectType(eCheck);
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        // - Remove all of Disease
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        if(nType == EFFECT_TYPE_DISEASE)
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        {
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            RemoveEffect(oTarget, eCheck);
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        }
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        eCheck = GetNextEffect(oTarget);
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    }
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}
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