Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			68 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			68 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/*:://////////////////////////////////////////////
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//:: Spell Name See Invisibility
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//:: Spell FileName PHS_S_SeeInvisib
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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    Divination
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    Level: Brd 3, Sor/Wiz 2
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    Components: V, S, M
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    Casting Time: 1 standard action
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    Range: Personal
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    Target: You
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    Duration: 10 min./level (D)
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    You can see any objects or beings that are invisible within your range of
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    vision, as if they were normally visible. The spell does not reveal the
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    method used to obtain invisibility. It does not reveal illusions or enable
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    you to see through opaque objects. It does not reveal creatures who are
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    simply hiding, concealed, or otherwise hard to see.
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    Material Component: A pinch of talc and a small sprinkling of powdered silver.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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    Uses EffectSeeInvisible(), which is simple and only counters EffectInvisibility()
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    which is a real shame, but still useful.
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    Note: Originally, the spell also countered Etherealness.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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    // Spell Hook Check.
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    if(!PHS_SpellHookCheck(PHS_SPELL_SEE_INVISIBILITY)) return;
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    // Declare Major Variables
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    object oCaster = OBJECT_SELF;
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    object oTarget = GetSpellTargetObject();
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    int nMetaMagic = PHS_GetMetaMagicFeat();
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    int nCasterLevel = PHS_GetCasterLevel();
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    // 10 minutes/level
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    float fDuration = PHS_GetDuration(PHS_MINUTES, nCasterLevel * 10, nMetaMagic);
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    // Delcare effects
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    effect eVis = EffectVisualEffect(VFX_IMP_MAGICAL_VISION);
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    effect eSee = EffectSeeInvisible();
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    effect eDur = EffectVisualEffect(VFX_DUR_MAGICAL_SIGHT);
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    effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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    // Link effects
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    effect eLink = EffectLinkEffects(eSee, eCessate);
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    eLink = EffectLinkEffects(eLink, eDur);
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    // Remove previous castings
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    PHS_RemoveSpellEffectsFromTarget(PHS_SPELL_SEE_INVISIBILITY, oTarget);
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    // Signal spell cast at
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    PHS_SignalSpellCastAt(oTarget, PHS_SPELL_SEE_INVISIBILITY, FALSE);
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    // Apply effects
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    PHS_ApplyDurationAndVFX(oTarget, eVis, eLink, fDuration);
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}
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