Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			65 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			65 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/*:://////////////////////////////////////////////
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//:: Spell Name Solid Fog
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//:: Spell FileName PHS_S_SolidFog
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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    Conjuration (Creation)
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    Level: Sor/Wiz 4
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    Components: V, S, M
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    Casting Time: 1 standard action
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    Range: Medium
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    Effect: Fog spreads in 6.67-M. radius
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    Duration: 1 min./level
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    Spell Resistance: No
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    This spell functions like fog cloud, but in addition to obscuring sight
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    (providing 20% consealment against melee attacks) the solid fog is so thick
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    that any creature attempting to move through it progresses at a 80%
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    reduction in speed, and it takes a -2 penalty on all melee attack and melee
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    damage rolls. The vapors prevent effective ranged weapon attacks (except for
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    magic rays and the like).
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    However, unlike normal fog, only a severe wind (31+ mph) disperses these
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    vapors, and it does so in 1 round.
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    Material Component: A pinch of dried, powdered peas combined with powdered
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    animal hoof.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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    Acid Fog uses this as a template. It applies, on enter (and removes on exit)
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    these effects:
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    80% slow down in movement.
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    20% melee consealment.
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    100% ranged consealment.
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    100% ranged miss chance
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    -2 To Hit (Melee)
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    -2 To Damage (Melee)
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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    // Spell hook check.
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    if(!PHS_SpellHookCheck(PHS_SPELL_SOLID_FOG)) return;
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    // Declare major variables
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    location lTarget = GetSpellTargetLocation();
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    int nCasterLevel = PHS_GetCasterLevel();
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    int nMetaMagic = PHS_GetMetaMagicFeat();
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    // Duration - 1 round/level
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    float fDuration = PHS_GetDuration(PHS_ROUNDS, nCasterLevel, nMetaMagic);
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    // Declare effects
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    effect eAOE = EffectAreaOfEffect(PHS_AOE_PER_SOLID_FOG);
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    // Apply effects
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    PHS_ApplyLocationDuration(lTarget, eAOE, fDuration);
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}
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