Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			67 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			67 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/*:://////////////////////////////////////////////
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//:: Spell Name Speak with Plants
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//:: Spell FileName PHS_S_SpeakPlant
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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    Divination
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    Level: Brd 4, Drd 3, Rgr 2
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    Components: V, S
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    Casting Time: 1 standard action
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    Range: Personal
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    Target: You
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    Duration: 1 min./level
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    You can comprehend and communicate with plants, including both normal plants
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    and plant creatures. You are able to ask questions of and receive answers
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    from plants. A regular plant’s sense of its surroundings is limited, so it
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    won’t be able to give (or recognize) detailed descriptions of creatures or
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    answer questions about events outside its immediate vicinity.
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    The spell doesn’t make plant creatures any more friendly or cooperative than
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    normal. Furthermore, wary and cunning plant creatures are likely to be terse
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    and evasive, while the more stupid ones may make inane comments. If a plant
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    creature is friendly toward you, it may do some favor or service for you.
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    Note that not all plants, and maybe even none, may respond.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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    See Speak with Animals.
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    Similar concept, but of course, placables (usable ones) might be affected
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    instead.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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    // Spell Hook Check.
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    if(!PHS_SpellHookCheck(PHS_SPELL_SPEAK_WITH_PLANTS)) return;
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    // Declare Major Variables
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    object oCaster = OBJECT_SELF;
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    object oTarget = GetSpellTargetObject();// Should be OBJECT_SELF
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    int nMetaMagic = PHS_GetMetaMagicFeat();
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    int nCasterLevel = PHS_GetCasterLevel();
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    // 1 Min/level
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    float fDuration = PHS_GetDuration(PHS_MINUTES, nCasterLevel, nMetaMagic);
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    // Delcare effects
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    effect eVis = EffectVisualEffect(VFX_IMP_HEAD_NATURE);
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    effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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    // Remove previous castings
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    PHS_RemoveSpellEffectsFromTarget(PHS_SPELL_SPEAK_WITH_PLANTS, oTarget);
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    // Signal spell cast at
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    PHS_SignalSpellCastAt(oTarget, PHS_SPELL_SPEAK_WITH_PLANTS, FALSE);
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    // Apply effects
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    PHS_ApplyDurationAndVFX(oTarget, eVis, eCessate, fDuration);
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}
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